Model and animation modding, including rigging and texture mapping, has been made possible
after the formats were reverse-engineered. Go here:
http://www.alice-dsl.net/wolf.mathwig/tools/py/These scripts are all for Blender.
Below each of the script links, there's forum thread links where each topic is explained in detail.
Note that modding meshes, animations and skeletons involves replacing stuff, so before you go at it, please backup the complete Lugaru/Data folder.
Map editing is explained in the wiki:
http://wiki.wolfire.com/index.php/Console_Guidehttp://wiki.wolfire.com/index.php/Map_EditingA map import/export script pair is in the works (and sanctioned!), but not done yet. Edit: NOW it's done. Second hyperlink in this post.
Dialogue editing is explained here:
http://wiki.wolfire.com/index.php/DialoguesIf you're on Windows, I would recommend using DEdit:
viewtopic.php?f=7&t=4714DEdit also works with Wine on Linux and OS X, by the way.
Campaign editing is explained here (at the bottom):
http://wiki.wolfire.com/index.php/Map_EditingDesigning a custom menu is explained here:
viewtopic.php?f=7&t=6075---
User-made campaigns are here:
http://www.wolfire.com/lugaru?t=modsA lot of custom weapons and some custom skins are here:
http://lotuswolfs.site50.net/Some custom maps and stuff are scattered throughout the forums and the wiki.
Here's some maps I made years ago:
http://lugaruspace.50megs.com/maps/You will also find lots of custom textures here in the forums; stuff like t-shirt textures and such.
One custom rabbit is in the works:
viewtopic.php?f=7&t=6040Here's some custom immobile .solid models:
viewtopic.php?f=7&t=3847Things that are rare:
- Custom characters
- Custom animations
- Custom immobile .solid models
I think that's the state of things. We'd all love it if you'd contribute in any way!