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Mod section?

Posted: Tue May 04, 2010 9:49 pm
by TheColdOne
I just now got Lugaru HD and wanted to find out about mods and whatnot. I noticed there were a couple and see how to make it on my own (hard to find specifics using the search).

Am I able to go as far as to even import my own characters (properly rigged)? I like look of the game so far and it would be neat to see some of my own stuff thrown in there for the hell of it.

Re: Mod section?

Posted: Tue May 04, 2010 10:27 pm
by rudel_ic
Model and animation modding, including rigging and texture mapping, has been made possible after the formats were reverse-engineered. You can get the scripts in a ZIP archive right here: viewtopic.php?f=7&t=5620&p=232622#p232622
(Used to be http://www.alice-dsl.net/wolf.mathwig/tools/py/ -- not anymore though)

These scripts are all for Blender.

Below each of the script links, there's forum thread links where each topic is explained in detail.

Note that modding meshes, animations and skeletons involves replacing stuff, so before you go at it, please backup the complete Lugaru/Data folder.

Map editing is explained in the wiki:
http://wiki.wolfire.com/index.php/Console_Guide
http://wiki.wolfire.com/index.php/Map_Editing

A map import/export script pair is in the works (and sanctioned!), but not done yet. Edit: NOW it's done. Second hyperlink in this post.

Dialogue editing is explained here:
http://wiki.wolfire.com/index.php/Dialogues

If you're on Windows, I would recommend using DEdit:
viewtopic.php?f=7&t=4714

DEdit also works with Wine on Linux and OS X, by the way.

Campaign editing is explained here (at the bottom):
http://wiki.wolfire.com/index.php/Map_Editing

Designing a custom menu is explained here:
viewtopic.php?f=7&t=6075

---

User-made campaigns are here:
http://www.wolfire.com/lugaru?t=mods

A lot of custom weapons and some custom skins are here:
http://lotuswolfs.site50.net/

Some custom maps and stuff are scattered throughout the forums and the wiki.
Here's some maps I made years ago:
http://lugaruspace.50megs.com/maps/

You will also find lots of custom textures here in the forums; stuff like t-shirt textures and such.

One custom rabbit is in the works:
viewtopic.php?f=7&t=6040

Here's some custom immobile .solid models:
viewtopic.php?f=7&t=3847

Things that are rare:
- Custom characters
- Custom animations
- Custom immobile .solid models

I think that's the state of things. We'd all love it if you'd contribute in any way!

Re: Mod section?

Posted: Wed May 05, 2010 11:58 am
by TheColdOne
Unless it's already here and I was completely oblivious, you should make a post like that and get it stickied or something, VERY informative and helpful and would prevent more modding questions in the future... or at the very least I could find it easier when I start implementing my own stuff :oops:

Thanks for the insanely organized and detailed post!

Re: Mod section?

Posted: Wed May 05, 2010 5:13 pm
by kehaar
Wow, rudel_ic!

Awesome indexing, there. That should totally be stickied.

Re: Mod section?

Posted: Sat May 08, 2010 5:16 am
by Hellvamp
Isnt there anything for Autodesk Maya? :S
FBX or obj things
for animation and models, in maya.

Re: Mod section?

Posted: Sat May 08, 2010 10:18 am
by rudel_ic
There's nothing for Maya, no.

But you can export your model in Maya and then import it in Blender. Then make sure it's all triangles and you've got a UV mapping. Then export to .solid and replace a mesh.
Also works the other way around (import .solid in Blender, export from Blender, import in Maya).

As for animations, they're a custom job through and through.

If you want to write Maya plugins, that's cool. The python stuff from me is opensource, so it should be easy to copy if you know what you're doing.

Re: Mod section?

Posted: Sat Jan 04, 2014 12:04 am
by 29222908
may i suggest custom animations?

Re: Mod section?

Posted: Sat Jan 18, 2014 11:13 am
by renamedperson
Please check how old the post is before posting! I don't think they will check out this page, since it is 4 years old. Just to let you know.

Re: Mod section?

Posted: Sat Jan 18, 2014 7:56 pm
by 29222908
ya, i figured but i hoped maybe someone would help me

Re: Mod section?

Posted: Sun Jul 27, 2014 6:58 pm
by analivia
this ws really helpful i treid i and it turned out to b ereally helpful

Re: Mod section?

Posted: Fri Aug 29, 2014 10:08 am
by rudel_ic
So I had issues with the hoster for my scripts. And I've been asked where my scripts have gone. So since this seems to have become the modding resource thread, I've attached the scripts zipped to this post.

Note that they still are for Blender 2.49

Have fun :)

Edit: Also to be found here, didn't pay attention, so hooray redundancy: viewtopic.php?f=7&t=5620&p=232622#p232622
(Used to be http://www.alice-dsl.net/wolf.mathwig/tools/py/ -- not anymore though)

Re: Mod section?

Posted: Wed Jan 27, 2016 6:32 am
by kyakruu
This ws really helpful i treid i and it turned out to b ereally helpful..???




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GuL

Re: Mod section?

Posted: Sat Jan 30, 2016 12:41 am
by Constance
kyakruu wrote:This ws really helpful i treid i and it turned out to b ereally helpful..???




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GuL
...what?
Is this a spam bot making a mistake?