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Lugaru Open Source! (If Humble Earns 1,000,000)

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Lugaru Open Source! (If Humble Earns 1,000,000)

Postby RabidRabbit » Fri May 07, 2010 8:59 am

The masses must know!
Image
Has been confirmed with John! You can see for yourself at 1:17!
OH GOD IT MIGHT HAPPEN RAAAAAAAAAAAAA
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Re: Lugaru Open Source! (If Humble Earns 1,000,000)

Postby Freshbite » Fri May 07, 2010 12:56 pm

Oh god, I need to find someone to gift the games to.
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Re: Lugaru Open Source! (If Humble Earns 1,000,000)

Postby Blorx » Fri May 07, 2010 3:05 pm

Jesus, I want the Lugaru source code, as well as the Penumbra one. The physics are badass, even these days.

QUICK! BUY MORE BUNDLES!!!

EDIT: Speaking of open-sourcing...
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Re: Lugaru Open Source! (If Humble Earns 1,000,000)

Postby BlackHole » Fri May 07, 2010 5:56 pm

Finally.

Someone else noticed and posted it here. 8)
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Re: Lugaru Open Source! (If Humble Earns 1,000,000)

Postby Wilbefast » Fri May 07, 2010 6:03 pm

Holy crap - games are one thing but source code!? Oh please!
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Re: Lugaru Open Source! (If Humble Earns 1,000,000)

Postby rudel_ic » Fri May 07, 2010 6:09 pm

Well, the game could certainly benefit from shader support, arbitrary numbers of enemies and stuff like that.
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Re: Lugaru Open Source! (If Humble Earns 1,000,000)

Postby Wilbefast » Fri May 07, 2010 6:55 pm

That's not what I had in mind...



RESEARCH!
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Re: Lugaru Open Source! (If Humble Earns 1,000,000)

Postby RabidRabbit » Fri May 07, 2010 7:06 pm

BlackHole wrote:Finally.

Someone else noticed and posted it here. 8)

And on Fun-Motion, and on Facepunch, and on Kotaku, and on Tigsource, and on Critical Hit Gamer.
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Re: Lugaru Open Source! (If Humble Earns 1,000,000)

Postby Anthony » Tue May 11, 2010 2:06 pm

There's less than an hour left for the humble bundle and they need $4,703 more to reach the $1M mark. It's a tense moment right now. I'm refreshing the page every minute :D

EDIT: They reached $1 Million. Everyone rejoice!
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Re: Lugaru Open Source! (If Humble Earns 1,000,000)

Postby Endoperez » Tue May 11, 2010 2:13 pm

Anthony wrote:There's less than an hour left for the humble bundle and they need $4,703 more to reach the $1M mark. It's a tense moment right now. I'm refreshing the page every minute :D


It's over one million now. Notice the time stamp difference. Is this crazy good PR or what?

Also, it seems I was the first to mention the one million dollars break.
Image


And the cinnamon rolls in question:
Image


It's the sweet, sweet taste of victory!
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Re: Lugaru Open Source! (If Humble Earns 1,000,000)

Postby Anthony » Tue May 11, 2010 2:24 pm

Endoperez wrote:
Anthony wrote:There's less than an hour left for the humble bundle and they need $4,703 more to reach the $1M mark. It's a tense moment right now. I'm refreshing the page every minute :D


It's over one million now. Notice the time stamp difference. Is this crazy good PR or what?

Also, it seems I was the first to mention the one million dollars break.
http://i66.photobucket.com/albums/h251/ ... illion.jpg


And the cinnamon rolls in question:
http://i66.photobucket.com/albums/h251/ ... ictory.jpg


It's the sweet, sweet taste of victory!

Haha... Well, congratulations on being the first and thanks to those brave souls who donated thousands. :D Take that middle man!
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Re: Lugaru Open Source! (If Humble Earns 1,000,000)

Postby GreenFlame » Tue May 11, 2010 2:27 pm

Congratulations everyone! =D
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Re: Lugaru Open Source! (If Humble Earns 1,000,000)

Postby Eruditemoose » Tue May 11, 2010 2:38 pm

Also, assuming most people went 50/50 between devs and charity and that each dev gets an equal share of the profits, wolfire just netted themselves $100,000 in a week! Nice job guys!
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Re: Lugaru Open Source! (If Humble Earns 1,000,000)

Postby moscowconnections » Tue May 11, 2010 3:32 pm

And Wolfire increased their preorders for Overgrowth!!! yey! (that number we don't know)
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Re: Lugaru Open Source! (If Humble Earns 1,000,000)

Postby rudel_ic » Tue May 11, 2010 3:59 pm

Reading the source, I think it needs a good cleaning-up session before anyone starts adding features. Not my thing, honestly.

Oh, about maximum number of players:

Constants.h:#define maxplayers 10
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