Open Source Ideas

The place to discuss all things Lugaru.
Post Reply
TheGreatBug
Posts: 25
Joined: Sat Jun 05, 2010 6:27 pm

Open Source Ideas

Post by TheGreatBug » Sat Jun 05, 2010 9:02 pm

Anyone have cool ideas for adding to the Lugaru source code? Weapons? Moves? Anything?

I think something called a club would be nice: like a staff, weaker, but harder to disarm.

User avatar
tannim
Posts: 271
Joined: Tue Sep 30, 2008 5:54 pm
Contact:

Re: Open Source Ideas

Post by tannim » Sat Jun 05, 2010 9:45 pm

Wolf Musk to make wolves confuse you from a distance. If they smell you without sight, no problem, if they see you, they attack as normal.

User avatar
underthedeep
Posts: 1098
Joined: Tue Apr 27, 2010 7:18 pm
Location: southern california
Contact:

Re: Open Source Ideas

Post by underthedeep » Sun Jun 06, 2010 8:38 am

tannim wrote:Wolf Musk to make wolves confuse you from a distance. If they smell you without sight, no problem, if they see you, they attack as normal.

haha that would take all of the fun out of killing a wolf :P

User avatar
Madd the Sane
Posts: 197
Joined: Sat Apr 16, 2005 3:57 pm
Location: Mac universe
Contact:

Re: Open Source Ideas

Post by Madd the Sane » Mon Jun 07, 2010 10:33 pm

Better mod support.

MCMic
Posts: 15
Joined: Wed May 12, 2010 2:48 am

Re: Open Source Ideas

Post by MCMic » Tue Jun 08, 2010 4:52 am

I have hundred.
3D grass, campaign manager, new species, etc...

But we really need to clean up the code first.

User avatar
invertin
Sticky
Posts: 3828
Joined: Mon Oct 23, 2006 4:05 am
Location: IN A CAN OF AWESOME!

Re: Open Source Ideas

Post by invertin » Tue Jun 08, 2010 6:07 am

maybe if you fiddled with the throwing code for the knife, you could have ranged weapons? Make it throwable more than once? Purely hypothetical, but an idea

i wouldn't know hoow to do that

User avatar
ecyor0
Posts: 51
Joined: Fri Feb 27, 2009 3:27 am

Re: Open Source Ideas

Post by ecyor0 » Tue Jun 22, 2010 3:34 pm

How about fiddling with the code so that computer rabbits can treat other computer rabbits as enemies, and not treat you as an enemy, thus giving you NPC allies (would add a bit of variation to campaign mods - being part of a battle between sides and so on)

For that matter, is it possible to increase the limit of 7 computer characters on the map at once?

User avatar
rapchee
Posts: 5
Joined: Thu Jun 24, 2010 6:30 pm

Re: Open Source Ideas

Post by rapchee » Fri Jun 25, 2010 6:33 pm

adding 'restart level' option would be nice
also a 'skip dialog' button would be nice
*goes to cool off after 100th retry of a level*
Last edited by rapchee on Sun Jun 27, 2010 5:43 am, edited 1 time in total.

User avatar
Count Roland
Posts: 2936
Joined: Tue Sep 25, 2007 11:15 pm
Location: Galapagos Islands, rodeoin some turtles.
Contact:

Re: Open Source Ideas

Post by Count Roland » Sat Jun 26, 2010 6:44 pm

letting enemies throw knives. allowing the game to save your characters changed size or proportions, easier placement of objects in game, allowing there to be weapons not attached to anyone at the start of a level. A slow motion key. there's too much stuff.

TheGreatBug
Posts: 25
Joined: Sat Jun 05, 2010 6:27 pm

Re: Open Source Ideas

Post by TheGreatBug » Sun Jun 27, 2010 4:48 pm

Another idea I had that'd be pretty cool is positioning for map objects. I think it'd be pretty simple: we'd just need two new object parameters (along with size, type, rotation, etc.) for Positionx and Positiony. Then the code would be changed so that instead of using the character's position with M is pressed, it uses the parameters. There could be an option for the character's x and/or y positions, like Random for rotation.

User avatar
Count Roland
Posts: 2936
Joined: Tue Sep 25, 2007 11:15 pm
Location: Galapagos Islands, rodeoin some turtles.
Contact:

Re: Open Source Ideas

Post by Count Roland » Sun Jun 27, 2010 5:02 pm

that's what I meant when I said easier placement of objects in game, but I kinda suck at phrasing stuff sometimes.

Post Reply