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Open Source Ideas

Posted: Sat Jun 05, 2010 9:02 pm
by TheGreatBug
Anyone have cool ideas for adding to the Lugaru source code? Weapons? Moves? Anything?

I think something called a club would be nice: like a staff, weaker, but harder to disarm.

Re: Open Source Ideas

Posted: Sat Jun 05, 2010 9:45 pm
by tannim
Wolf Musk to make wolves confuse you from a distance. If they smell you without sight, no problem, if they see you, they attack as normal.

Re: Open Source Ideas

Posted: Sun Jun 06, 2010 8:38 am
by underthedeep
tannim wrote:Wolf Musk to make wolves confuse you from a distance. If they smell you without sight, no problem, if they see you, they attack as normal.

haha that would take all of the fun out of killing a wolf :P

Re: Open Source Ideas

Posted: Mon Jun 07, 2010 10:33 pm
by Madd the Sane
Better mod support.

Re: Open Source Ideas

Posted: Tue Jun 08, 2010 4:52 am
by MCMic
I have hundred.
3D grass, campaign manager, new species, etc...

But we really need to clean up the code first.

Re: Open Source Ideas

Posted: Tue Jun 08, 2010 6:07 am
by invertin
maybe if you fiddled with the throwing code for the knife, you could have ranged weapons? Make it throwable more than once? Purely hypothetical, but an idea

i wouldn't know hoow to do that

Re: Open Source Ideas

Posted: Tue Jun 22, 2010 3:34 pm
by ecyor0
How about fiddling with the code so that computer rabbits can treat other computer rabbits as enemies, and not treat you as an enemy, thus giving you NPC allies (would add a bit of variation to campaign mods - being part of a battle between sides and so on)

For that matter, is it possible to increase the limit of 7 computer characters on the map at once?

Re: Open Source Ideas

Posted: Fri Jun 25, 2010 6:33 pm
by rapchee
adding 'restart level' option would be nice
also a 'skip dialog' button would be nice
*goes to cool off after 100th retry of a level*

Re: Open Source Ideas

Posted: Sat Jun 26, 2010 6:44 pm
by Count Roland
letting enemies throw knives. allowing the game to save your characters changed size or proportions, easier placement of objects in game, allowing there to be weapons not attached to anyone at the start of a level. A slow motion key. there's too much stuff.

Re: Open Source Ideas

Posted: Sun Jun 27, 2010 4:48 pm
by TheGreatBug
Another idea I had that'd be pretty cool is positioning for map objects. I think it'd be pretty simple: we'd just need two new object parameters (along with size, type, rotation, etc.) for Positionx and Positiony. Then the code would be changed so that instead of using the character's position with M is pressed, it uses the parameters. There could be an option for the character's x and/or y positions, like Random for rotation.

Re: Open Source Ideas

Posted: Sun Jun 27, 2010 5:02 pm
by Count Roland
that's what I meant when I said easier placement of objects in game, but I kinda suck at phrasing stuff sometimes.