The Rabbit is in the Details

The place to discuss all things Lugaru.
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Usagi
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The Rabbit is in the Details

Post by Usagi » Thu Aug 18, 2005 10:47 pm

:!:
Last edited by Usagi on Thu Oct 20, 2005 10:31 pm, edited 1 time in total.

Raumkraut
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Post by Raumkraut » Fri Aug 19, 2005 4:08 am

I was pleasantly surprised at the fluidity and believability of the combat moves, too. They just seemed natural, which is very important if you want your players to become absorbed into the game (figuratively speaking).
I'm curious as to how well it's going to turn out for the physics-based animation of L2, though...

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Crill3
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Post by Crill3 » Fri Aug 19, 2005 4:58 am

I wish David luck.

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Nazgul11
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Post by Nazgul11 » Fri Aug 19, 2005 11:16 am

Yes, the detail in Lugaru is awesome! But I really do hope that David can pull off either the same amount of detail or even more.

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Post by Jeff » Fri Aug 19, 2005 1:28 pm

There is going to be 10x more detail in Lugaru 2.

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Post by Nuky » Sat Aug 20, 2005 12:38 pm

Jeff wrote:There is going to be 10x more detail in Lugaru 2.
Hurrah! Hurrah! Hurrah!

:D

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Crill3
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Post by Crill3 » Sat Aug 20, 2005 1:01 pm

Indeed :P

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Post by Nuky » Sat Aug 20, 2005 1:03 pm

I can't wait to see those details in the new engine! (I guess that will take some months, wont it?)

Oh, well... Good luck, David & Co.

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Nazgul11
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Post by Nazgul11 » Sat Aug 20, 2005 1:14 pm

Screenshots! Screenshots! I wonder how much MORE demanding in system requirements Lugaru 2 will be over the original Lugaru. I imagine not that much. Time will tell.

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Post by Jeff » Sat Aug 20, 2005 3:07 pm

Nazgul11 wrote:Screenshots! Screenshots! I wonder how much MORE demanding in system requirements Lugaru 2 will be over the original Lugaru. I imagine not that much. Time will tell.
It is going to be much more demanding, although, like in Lugaru 1, you will be able to turn down the graphics.

Check out the Wolfire forum above this one for screenshots as they come.

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Nazgul11
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Post by Nazgul11 » Sun Aug 21, 2005 9:29 pm

Check out the Wolfire forum above this one for screenshots as they come.
Yeah I noticed that after David created a new topic about the phoenix Engine. It has some nice graphics so far.

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Post by Ultimatum479 » Mon Oct 03, 2005 5:36 am

I'm pretty sure enemies do communicate. That's how fleeing enemies warn others, and why you oughta tackle 'em or throw a knife in their back before that happens.

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Usagi
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Post by Usagi » Tue Oct 04, 2005 12:48 am

:!:
Last edited by Usagi on Fri Oct 21, 2005 8:44 am, edited 1 time in total.

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Post by Ultimatum479 » Tue Oct 04, 2005 1:29 am

When two enemies have their backs to you (ie. Challenge 2, with timing, or parts of the Raider Sentries level) and you make enough noise for the closer of the two to hear, it often makes a chirp which causes the more distant one to pause and then turn as well, I think. So yes, they do seem to warn each other when Turner runs up behind them.

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Post by Grayswandir » Tue Oct 11, 2005 3:34 pm

I thought it was cool that if an enemy comes across a corpse you've left beaten, bloodied, and stabbed. They will search the area and then go warn their buddies, sending everyone they reach into a high alert mode for a little while. I think its funny throwing bunny corpses into the path of another rabbit just to see what he'll do.

I also noticed that different attacks affect the alertness of the baddies that are in the area. For example, if you knife throw some guy, they won't notice it too much unless he cries out...which seems to be random...but if you then go up and then kick/uber-punch him into a tree, they'll notice more...
Maybe I'm over analyzing it, but thats what it seems like.

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