rudel_ic wrote:
few different fighting surroundings from a gameplay perspective
Could you elaborate on that? Is your point that since the theme is always the same in the level, the fighting always results in the same style?
Maybe that was not a good choice of words (second language and all that). All I'm saying is: most of the fighting happens in surroundings which, for actual fighting purposes, amount to either very tight close quarters, or an open flat plain. Perhaps you should mix things up with objects that can be used in the fight, like walls, pits, trees, low climbable boxes, or even other enemies, to keep things fresh. Or even mix things up with
other enemies (for example, the player might want to avoid drawing their attention - they might be sleeping etc), and vary enemy number, paths, stats and weaponry, etc... I guess those are the most simple ways to add variety.
rudel_ic wrote:letting you sneak up on enemies is the same as not putting them in there, they'll die rightaway.
I don't really agree. For instance, you can actually spinecrush all enemies in the 'svenfort' map, but it's really difficult.
rudel_ic wrote:the staff is the greatest weapon
On insane staffs are a one-hit kill, so they force you to play really defensively - which is not as fun when there are too many of them imho.
Don't mind my critics. I'm not more qualified than you are. And your levels are awesome anyway.
