New Mods

The place to discuss all things Lugaru.
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adwuga
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Location: America... Fuck yeah.

Re: New Mods

Post by adwuga » Sat Aug 20, 2011 10:58 pm

Untadaike wrote:
webhead wrote:Hey,

I've been developing a new campaign, and currently is about halfway completed, using Blender I've modeled a new character along with weapons, also creating a handful of new animations for him, giving him his own personality. I'd like to release a trailer soon for you to see my progress.
Wow, can't wait!
me too, post trailer soon!

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Jacktheawesome
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Location: In Zulway's foot palace.
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Re: New Mods

Post by Jacktheawesome » Mon Sep 05, 2011 3:00 am

I love making OG maps...but I haven't even tried making Lugaru maps. Half of the time debug mode doesn't even work for me :?

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Count Roland
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Location: Galapagos Islands, rodeoin some turtles.
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Re: New Mods

Post by Count Roland » Mon Sep 05, 2011 4:52 am

Making lugaru maps is a hellish and bug ridden process full of rage and hatred and SLUT! I hate it, I wish it were dead.

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Lotus Wolf
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Joined: Sun Aug 31, 2008 6:03 pm

Re: New Mods

Post by Lotus Wolf » Tue Sep 06, 2011 8:04 pm

Don't wish it dead! I'm still pulling Vengeance out of the grave!!

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Count Roland
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Re: New Mods

Post by Count Roland » Wed Sep 07, 2011 1:57 am

I was just referencing something, I don't really wish it dead, I just harbor it a lot of ill feelings from the 15 level campaign I made, and the other stuff I did which failed.

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nicolasx
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Joined: Fri Jan 07, 2011 2:28 pm

Re: New Mods

Post by nicolasx » Sat Sep 17, 2011 7:46 pm

Hey guys sorry to bump this I haven't been on in awhile I was going to ask you the same question, lotus are you still working on this Omega hard campaign?
cause if you are
you deserve ten cookies
:)

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Lotus Wolf
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Joined: Sun Aug 31, 2008 6:03 pm

Re: New Mods

Post by Lotus Wolf » Wed Sep 21, 2011 9:56 pm

I actually cooked myself a batch last night!

Anyway, yes, I'm still working on the campaign. There's some very odd camera angle problems I'm trying to deal with before I release it. Odd thing is, once I fix a levels camera angles, they move again by what seems to be a set distance in a set direction.

Edit: HAHAHA, cooked cookies! :oops:

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nicolasx
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Re: New Mods

Post by nicolasx » Wed Sep 21, 2011 10:00 pm

Nice, well il look forward to seeing it soon :D

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Count Roland
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Re: New Mods

Post by Count Roland » Wed Sep 21, 2011 10:56 pm

Man I love making cookies.

basalaiar
Posts: 6
Joined: Wed Nov 03, 2010 9:46 am

Re: New Mods

Post by basalaiar » Sun Sep 25, 2011 5:22 pm

webhead wrote:Hey,

I've been developing a new campaign, and currently is about halfway completed, using Blender I've modeled a new character along with weapons, also creating a handful of new animations for him, giving him his own personality. I'd like to release a trailer soon for you to see my progress.
I would like
you already have a link

basalaiar
Posts: 6
Joined: Wed Nov 03, 2010 9:46 am

Re: New Mods

Post by basalaiar » Sat Dec 17, 2011 3:20 pm

link

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