additions to the combat system (Lugaru)

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tomascokis
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Re: additions to the combat system

Post by tomascokis » Tue Feb 10, 2009 5:13 am

I don't think healing as such should come into the gameplay that much at all - it would change the game concept to a bit more of a rpg than I would really like. What I would like is something like dying from blood loss can be prevented by covering a wound with cloth. Simple, makes sense and can be done in the short 10 seconds you might get between skirmishes

Vahouzn
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Re: additions to the combat system

Post by Vahouzn » Tue Feb 10, 2009 11:27 am

healing doesnt have to be and shouldnt be implemented unless the 'levels' are much larger than set instances in the world.
really, what fun would challenge levels be if you'd kill three enemies then run around to a (randomly generated?) healing herb. Healing yourself would happen like clockwork. I mean, non lethal damage already lessens with time, isnt having patience more of a logical and (hardcore) choice rather than to chew on some grass? Turner ≠ Popeye.

But as long as were thinking about these, what about items? If bandages for lethal damage were implemented, could we only cary one at a time and then use with a hotkey? Or is there actually going to be an inventory. I kind of liked how simplistic the races were: "Oh all i need is two knives, armor, and pants to kill every wolf on this island."

Soon it would turn into healing, and flash powder, and ranged weapons that dont require you to roll and rip out of your enemies, dead or alive, to get back and use again. Complexity in the world is great, but not with items and healing.

With moves, though, the closest game I can compare lugaru to is Oni. It had simmilar "if you do X as Y is happening, it will be different than if you do X if Z is happening." They had throw moves based on orientation to the enemy and your speed relative to them. Though they only had blocking when it came to defense. If memory serves me correctly, you could run on walls a little bit, but why would a rabbit need to run on walls if he can jump higher than any other species on this island?

Attacks for hitting multiple enemies would be interesting, though.

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invertin
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Re: additions to the combat system

Post by invertin » Tue Feb 10, 2009 1:00 pm

Running on walls to look cool. It could make for awesome moves as well. Running along a wall and clothes-lining a rabbit with your arm along the way...

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Chainsaw man
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Re: additions to the combat system

Post by Chainsaw man » Fri Feb 13, 2009 7:29 pm

Lugaru: the Hedgehogs feet? :lol:

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tomascokis
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Re: additions to the combat system

Post by tomascokis » Fri Feb 13, 2009 8:05 pm

Chainsaw man wrote:Lugaru: the Hedgehogs feet? :lol:
It does have potential...

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Chainsaw man
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Re: additions to the combat system

Post by Chainsaw man » Sat Feb 14, 2009 4:22 am

O sure, Turners Hedge hog cousen gose to kick some ass. sure I could see that :roll:

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Count Roland
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Re: additions to the combat system

Post by Count Roland » Sat Feb 14, 2009 8:01 pm

and what kind of sick cross breeding was done that a rabbit has a hedgehog for a cousin?

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Endoperez
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Re: additions to the combat system

Post by Endoperez » Sun Feb 15, 2009 7:14 am

Count Roland wrote:and what kind of sick cross breeding was done that a rabbit has a hedgehog for a cousin?
By internet standards, that's not even weird. Once, I found a webcomic about the life of a wolf and a rabbit and their children (one of them being, you guessed it, a hedgehog).

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Chainsaw man
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Re: additions to the combat system

Post by Chainsaw man » Mon Feb 16, 2009 2:29 am

Count Roland wrote:and what kind of sick cross breeding was done that a rabbit has a hedgehog for a cousin?
IDK, some one must have liked Impailment S & M :lol:

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invertin
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Re: additions to the combat system

Post by invertin » Mon Feb 16, 2009 1:06 pm

You want creepy and strange species cross-breeding? Look at any sonic fanfic.

Hedgehogs would have a pretty big advantage combat wise. Who wants to mess with a guy who has spikes all over his back?

Weapons and gut punches sound like the only real way to combat a hedgehog. And a wooden staff also would be a silly idea.

"STAFF ATT-..."
"It's stuck..."

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Endorgan
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Re: additions to the combat system

Post by Endorgan » Mon Feb 16, 2009 2:27 pm

Porcupines would be much much worse.
They can shoot their quills.
No sneaking up behind them! :lol:

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Glabbit
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Re: additions to the combat system

Post by Glabbit » Mon Feb 16, 2009 2:30 pm

Unpatented but still unique hedgehod attack: Roll up into a ball.

Either that and roll into your opponent, or nastier still, first jump up into the air and THEN roll up... Eee-youch! :lol:

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Sandurz
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Re: additions to the combat system

Post by Sandurz » Mon Feb 16, 2009 10:40 pm

Throw em to the ground and lay on em. :lol:

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invertin
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Re: additions to the combat system

Post by invertin » Wed Feb 18, 2009 6:05 am

Oh wow. Combine the wooden staff problem with a porcupine...

Makes you wonder why porcupines haven't been in any big games yet. I want to be able to shoot spines everywhere!

That would be the weirdest FPS ever.

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Ozymandias
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Re: additions to the combat system

Post by Ozymandias » Wed Feb 18, 2009 8:45 am

Last I checked porcupines don't actually shoot their quills...

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