I'm trying to change some of the textures (wolfbloodfur.png) and I need to know what things I need to think about. Does it have to be 256 colours? Specific size? All of that. Thanks in advance.
PS. I'm a modeller, but I've found no way to open the .solid files. Any decompilers or anything around?
Texture modding
only some files use alpha layers, including the knife. the size (as already mentioned) messes up the UV mapping. just use the exact same format of the texture you want to change.
as for .solids, people have been able to modify them slightly, but not enough to actually make anthing. there is no way to import any other 3D model files into the game, or edit the existing ones signifigantly. you can, however, swap certian .solids with eachother and get interesting results (try replacing the staff with a knife model)
its aways nice to see new people try to come in and add a whole new aspect to the game, read TWEAKING TRICKS for a compilation of all the knowledge on modding so far.
also, if you are a modeler, maybe you can try to crack the enigmatic .solids yourself, and design a decompiler for us all!
as for .solids, people have been able to modify them slightly, but not enough to actually make anthing. there is no way to import any other 3D model files into the game, or edit the existing ones signifigantly. you can, however, swap certian .solids with eachother and get interesting results (try replacing the staff with a knife model)
its aways nice to see new people try to come in and add a whole new aspect to the game, read TWEAKING TRICKS for a compilation of all the knowledge on modding so far.
also, if you are a modeler, maybe you can try to crack the enigmatic .solids yourself, and design a decompiler for us all!
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