Lugaru 2 should be a MMORPG
Lugaru 2 should be a MMORPG
Wouldn't it be cool to have a persistent mulitplayer world filled with homicidal bunnies?
Think about it... Forget levels and experience, just make everyone the same health and ability and then let them get weapons and armor. It'd be awesome.
-Death to nematocysts!
Think about it... Forget levels and experience, just make everyone the same health and ability and then let them get weapons and armor. It'd be awesome.
-Death to nematocysts!
Truly awesome to think about. A realistic world with only a limited number of good equipment. And no rules!
Anarchy at its best. Some people would try to form communities that claim certain lands (especially near food/iron/... productions). No NPC except some raiding wolves that would encourage the players to try to stand together sometimes to oppose some resistance.
...even if it is technically possible (doubt MMO action is), we'll most certainly never see it
Anarchy at its best. Some people would try to form communities that claim certain lands (especially near food/iron/... productions). No NPC except some raiding wolves that would encourage the players to try to stand together sometimes to oppose some resistance.
...even if it is technically possible (doubt MMO action is), we'll most certainly never see it
i pity all of you who want lugaru to be an MMORPG. you must have no life since MMORPGs tend to take way to much time and you normally can't choose exactly when you play since you are working with other people. MMORPG are for people who don't want to do anything else with their time. Some random deathmatch type playing will be fun, but no more than that. Maybe in a way like how counter-strike and other similiar games (there are tons) work in multiplayer
I am trying to say that with MMORPG you normally have to play at certain times so you can work with your guild versus other games that you have no obligation to others and can play at any time. That is my personal vendeta against MMORPGs. They simply make it too hard to play whenever you feel like it and make it hard not to play at other times when you may prefer another activity.
Goin' onto an MMORPG is a lifestyle choice - you're welcome to your opinion, but if you're trying to create converts, you might as well argue why wearing red shirts would be better than green.
As for Lugaru as an MMORPG, there are too many technical difficulties, I would speculate, that would prevent such a thing:
Since Lugaru has a heavy basis in fast-paced close-combat fighting, connection speeds probably wouldn't be able to do hit detection very well over a large network like for MMORPGs fast enough to make the split-second difference that happens in single-player. Perhaps if the area was more confined, say, to a LAN or city area, it might work; however, that provides the difficulty of recruiting enough players to justify setting up a server for the area.
Multiplayer on a limited basis would be more technically feasible (although I myself have doubts even on this).
I think what's really wanted would be a more liberated RPG that gives a sense of control over your direction in the game, and the ability to just go exploring across a vast landscape. I'd like to see Lugaru 2 as a non-linear RPG, a real freeform versus the more linear plots. Or perhaps something akin to "Fable" where there's a main linear plot, and many optional subplots.
-Fournine
As for Lugaru as an MMORPG, there are too many technical difficulties, I would speculate, that would prevent such a thing:
Since Lugaru has a heavy basis in fast-paced close-combat fighting, connection speeds probably wouldn't be able to do hit detection very well over a large network like for MMORPGs fast enough to make the split-second difference that happens in single-player. Perhaps if the area was more confined, say, to a LAN or city area, it might work; however, that provides the difficulty of recruiting enough players to justify setting up a server for the area.
Multiplayer on a limited basis would be more technically feasible (although I myself have doubts even on this).
I think what's really wanted would be a more liberated RPG that gives a sense of control over your direction in the game, and the ability to just go exploring across a vast landscape. I'd like to see Lugaru 2 as a non-linear RPG, a real freeform versus the more linear plots. Or perhaps something akin to "Fable" where there's a main linear plot, and many optional subplots.
-Fournine
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