I've gotten into orbit a number of times:
* Punched/kicked/reversed by two or more wolves/bunnies at a time: sometimes I die in the air, sometimes I can recover and land safely, sometimes I recover but I'm too high and ragdoll to my death.
* Killed in a number of ways (seems to involve reversals) and fly upwards, dead. I refer to this as "dying and going to heaven." No control over the body or camera, dimmed vision, etc. Never see a bright white tunnel tho. Eventually I get reload.
* Colliding with one or more foes, usually in mid-air, sometimes when they're unconcious.
Effects are dramatically increased in slo-mo and super-slo-mo. In SSM you often end up flying so high you might as well reload yourself, 'cuz you ain't comin' down. The only way you even know you're moving is wind noise, and as levbot pointed out above, when you're that high the only way to know which direction you're going is to be on fire and watch the flames.
Silb wrote:Reminds me how sometimes new levels load with the ground slightly higher or lower than it should be by a few inches, or the bunnies begin crouched and immediatly get up. All quite weird.
The ground seems to have two levels; I've noticed it in Challenge 4 when the sand is a different height up the side of the first block. The higher level only loads once in while, but it's always the same height when it does.
Also, on the surface of the Rocky Hall, where I (and NickD) discovered a chimney into the attic, another chimney opens up occasionally. It's a spot you can ragdoll into when it's normal (with difficulty) but when it loads different, you can slide right down.
As for the crouching bunnies, it seems like the scenes load with the characters in it actually dropping to the ground. Sometimes they seem to hit harder, and crouch.
You also notice that sleeping, sitting or dead characters start out standing, then drop to their final position. This happens when T confronts Aspen at the Raider Base, and when he returns to find Jack gone. April and Jack also sit down from a standing position.
T also seems to begin the scene in the group of characters, then is transported to the location of his first dialogue (sometimes internal). It's weird to see him start out standing with the three wolves that are waiting for him as he travels to find Alpha.
You can even interact with them at that time; sometimes you collide, and they go flying, or you can pop their heads if you're fast with the I button.
I suppose these are all part of the dialogue editing and map building process. Again, all these effects are increased by slo-mo. To see more of the opening scene weirdness, while in slo-mo, hold down the V key during scene changes; it'll freeze the action.
I've got a number of weird screens of these things.
lpod100 wrote: sometimes for me the textures wrap weird. theres just a bunch of lines on the models... anybody else get that?
I have some screens of a game where T had some beautiful patterns, then changed colors with each scene: no textures, just interesting colors. No idea what caused it.