Phoenix Engine 8-21-05 More sky

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David
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Phoenix Engine 8-21-05 More sky

Post by David » Mon Aug 22, 2005 1:11 am

I added several random features to the sky, such as fog and haze.

Image

Image

Image

Jeff
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Post by Jeff » Mon Aug 22, 2005 1:31 am

I am so pleased

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MelodyLaughter
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Post by MelodyLaughter » Mon Aug 22, 2005 1:43 am

Deeeeeeelish!

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Post by Nuky » Mon Aug 22, 2005 10:18 am

Ooooooo!
That fog looks very nice! :)


Will it work like the Zone Portal stuff in UnrealED? As in, the stuff you can't see will not be rendered? Same about behind hills and stuff (Anti-Portals (those are mostly hidden inside objects and hills/mountains etc.))?



*cough*mist?*hint* (<-Nah, just kidding with you, man ;))
(damn, I have to stop with all the small text! >_<)

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Post by ridestowe » Mon Aug 22, 2005 10:30 am

ok now i KNOW this wont run on my machine :roll:

seriously though, whats the framerate on thos shots? they're amazing and will definitely be a first for independant game developer

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Post by loki J Lo » Mon Aug 22, 2005 1:04 pm

:shock: :shock: :shock: THAT IS SO COOL! :shock: :shock: :shock:

zip
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Post by zip » Mon Aug 22, 2005 1:24 pm

Purty, especially the first one :)
Nuky wrote: Will it work like the Zone Portal stuff in UnrealED? As in, the stuff you can't see will not be rendered? Same about behind hills and stuff (Anti-Portals (those are mostly hidden inside objects and hills/mountains etc.))?
I don't know if it will have a portal system, but it will feature davids very own Frustum Culling + Frame Coherency Optimization.

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Post by Crill3 » Mon Aug 22, 2005 1:52 pm

Wow!

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Post by David » Mon Aug 22, 2005 3:19 pm

With snow terrain I get about 150 fps with near fog, and 70 with very distant fog. The grass is not optimized yet, so it gets about half this.

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Post by Jeff » Mon Aug 22, 2005 3:22 pm

Nuky wrote:Ooooooo!
That fog looks very nice! :)


Will it work like the Zone Portal stuff in UnrealED? As in, the stuff you can't see will not be rendered? Same about behind hills and stuff (Anti-Portals (those are mostly hidden inside objects and hills/mountains etc.))?



*cough*mist?*hint* (<-Nah, just kidding with you, man ;))
(damn, I have to stop with all the small text! >_<)
As Zip mentioned, this is taken care of by the engine itself. No extra work is needed by the map maker.

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Post by ridestowe » Mon Aug 22, 2005 11:12 pm

David wrote:With snow terrain I get about 150 fps with near fog, and 70 with very distant fog. The grass is not optimized yet, so it gets about half this.
david i love you. i'm going to convince my local internet cafe to get this when its out so i can play it on super high rez

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Post by Flickta » Mon Aug 22, 2005 11:57 pm

Gimme rain, gimme snow!

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Post by Albab » Thu Sep 01, 2005 9:19 pm

Dude, those are things that REALLY don't need to be hi-res.
Really, little dots in the air are all you need. Oh, and david, if you intend on making a picture for showing this off, I think you should make it of a lantern in the fog, with it glowing all around.

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Post by Nuky » Fri Sep 02, 2005 9:47 am

Albab wrote:Dude, those are things that REALLY don't need to be hi-res.
Really, little dots in the air are all you need. Oh, and david, if you intend on making a picture for showing this off, I think you should make it of a lantern in the fog, with it glowing all around.


oooo, at the night! outside a wooden hut! or just on a stick with a skull on it! :P

8) can't wait to see shadows and lighting come to or from objects.

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Post by zip » Fri Sep 02, 2005 11:47 am

Nuky wrote: 8) can't wait to see shadows and lighting come to or from objects.
It's already in, look at some of the older Phoenix topics.

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