Phoenix Engine 8-21-05 More sky
Phoenix Engine 8-21-05 More sky
I added several random features to the sky, such as fog and haze.
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- Feral Cat
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Ooooooo!
That fog looks very nice!
Will it work like the Zone Portal stuff in UnrealED? As in, the stuff you can't see will not be rendered? Same about behind hills and stuff (Anti-Portals (those are mostly hidden inside objects and hills/mountains etc.))?
*cough*mist?*hint* (<-Nah, just kidding with you, man )
(damn, I have to stop with all the small text! >_<)
That fog looks very nice!
Will it work like the Zone Portal stuff in UnrealED? As in, the stuff you can't see will not be rendered? Same about behind hills and stuff (Anti-Portals (those are mostly hidden inside objects and hills/mountains etc.))?
*cough*mist?*hint* (<-Nah, just kidding with you, man )
(damn, I have to stop with all the small text! >_<)
Purty, especially the first one
I don't know if it will have a portal system, but it will feature davids very own Frustum Culling + Frame Coherency Optimization.Nuky wrote: Will it work like the Zone Portal stuff in UnrealED? As in, the stuff you can't see will not be rendered? Same about behind hills and stuff (Anti-Portals (those are mostly hidden inside objects and hills/mountains etc.))?
As Zip mentioned, this is taken care of by the engine itself. No extra work is needed by the map maker.Nuky wrote:Ooooooo!
That fog looks very nice!
Will it work like the Zone Portal stuff in UnrealED? As in, the stuff you can't see will not be rendered? Same about behind hills and stuff (Anti-Portals (those are mostly hidden inside objects and hills/mountains etc.))?
*cough*mist?*hint* (<-Nah, just kidding with you, man )
(damn, I have to stop with all the small text! >_<)
Albab wrote:Dude, those are things that REALLY don't need to be hi-res.
Really, little dots in the air are all you need. Oh, and david, if you intend on making a picture for showing this off, I think you should make it of a lantern in the fog, with it glowing all around.
oooo, at the night! outside a wooden hut! or just on a stick with a skull on it!
can't wait to see shadows and lighting come to or from objects.