Post
by Ragdollmaster » Thu May 27, 2010 4:57 pm
There are two types of damage; temporary and permanent. Temporary damage comes from punches, kicks, and staff blows- anything blunt will cause temporary trauma, which you can heal from just by standing still or crouching for a while and letting your health naturally restore. Permanent damage comes from sharp blows, like knives, swords, and wolves' claws. Taking permanent damage reduces your maximum health for that level. Also, you bleed when you are cut by something; bleeding is actually temporary damage and is restored over time.
Here's a simple example of temp/permanent damage interaction.
If Turner starts off with 1000 HP and he's hit with a staff in the head, he has 300 left (not really, making this up as I go)
300/1000
If Turner waits long enough, his HP will be restored to the maximum level.
1000/1000
Now, if Turner is cut by a knife/sword/claw, his maximum HP will drop;
900/900
he will take instant damage from the cut;
800/900
and then he will bleed for a bit, causing more damage;
750/900
If he waits long enough, his HP will be restored to the maximum.
900/900.
Hope that made sense.