Blood suggestion thread:
-
- Posts: 128
- Joined: Wed Apr 20, 2011 2:36 pm
Blood suggestion thread:
I am so impressed with the way this has been dealt with, there are specific details in a game which makes them 'tick' and it seems like these are all slowly but surely being covered.
I would just like to suggest that blugeoning damage should have an effect, and by this i mean if a character takes a heavy impact on a rock to thier head then it should have somewhat the same effect as when a main atery is sliced but without the blood streams, just a spray and the triangle pattern you mentioned.
Are you planning on making gore decals? Like visible wounds on the models from injuries in the correct place of damage? If so that would be yet another detail that rocks.
(Note: I am speaking from what i have seen on the update videos, i'll be pre-ordering the game some time next week when my new PC is delivered.)
I would just like to suggest that blugeoning damage should have an effect, and by this i mean if a character takes a heavy impact on a rock to thier head then it should have somewhat the same effect as when a main atery is sliced but without the blood streams, just a spray and the triangle pattern you mentioned.
Are you planning on making gore decals? Like visible wounds on the models from injuries in the correct place of damage? If so that would be yet another detail that rocks.
(Note: I am speaking from what i have seen on the update videos, i'll be pre-ordering the game some time next week when my new PC is delivered.)
Re: Blood suggestion thread:
I'd like to add:
The blood on the body -if possible- make is "stamp" on the ground.
Like when the blood is on the hand and the hand makes contact with a surface it should
leave some blood on the surface.
Anyways the bloodsystem looks superbly crafted, very very impressive!
The blood on the body -if possible- make is "stamp" on the ground.
Like when the blood is on the hand and the hand makes contact with a surface it should
leave some blood on the surface.
Anyways the bloodsystem looks superbly crafted, very very impressive!
-
- Posts: 128
- Joined: Wed Apr 20, 2011 2:36 pm
Re: Blood suggestion thread:
Thats a good idea but i think it would only be neccisarry for footstep stamps, if the character runs through a pool of blood, anything other then that would be tedious or messy in my opinion.Wolfvuur wrote:I'd like to add:
The blood on the body -if possible- make is "stamp" on the ground.
Like when the blood is on the hand and the hand makes contact with a surface it should
leave some blood on the surface.
Anyways the bloodsystem looks superbly crafted, very very impressive!
Re: Blood suggestion thread:
You mean something like this?SilentSouth wrote:Thats a good idea but i think it would only be neccisarry for footstep stamps, if the character runs through a pool of blood, anything other then that would be tedious or messy in my opinion.Wolfvuur wrote:I'd like to add:
The blood on the body -if possible- make is "stamp" on the ground.
Like when the blood is on the hand and the hand makes contact with a surface it should
leave some blood on the surface.
Anyways the bloodsystem looks superbly crafted, very very impressive!
-
- Posts: 128
- Joined: Wed Apr 20, 2011 2:36 pm
Re: Blood suggestion thread:
Well i guess its already been implemented then!
I'm pre-ordering this today so i can try all the stuff out myself.
I'm pre-ordering this today so i can try all the stuff out myself.
Re: Blood suggestion thread:
blood should look a tad darker and a tad transparent though especially with fur and cloth
just droppin in ideas
just droppin in ideas
Re: Blood suggestion thread:
Yup.arthuro12 wrote:blood should look a tad darker and a tad transparent though especially with fur and cloth
Also, opaque phong shaded blood always look a bit off I think. Can't put my finger on it what it is, but it might be the speculars need to be a little grainier. Perhaps also using a fresnel shader effect for cooling down the rim colors would make it look slightly better, something similair to the fur shader bieng used.
Re: Blood suggestion thread:
thisSpiney wrote:Yup.arthuro12 wrote:blood should look a tad darker and a tad transparent though especially with fur and cloth
Also, opaque phong shaded blood always look a bit off I think. Can't put my finger on it what it is, but it might be the speculars need to be a little grainier. Perhaps also using a fresnel shader effect for cooling down the rim colors would make it look slightly better, something similair to the fur shader bieng used.
Re: Blood suggestion thread:
The current blood system is rather awesome as it is, although a bit blocky on the character. But at the moment blood sprays leave too evenly spaced small spots on the ground. Some variety would make it better. Also if someone kicks you into face (or just smash you up badly) there could be some bleeding from nose or mouth and such. But nothing like what happens currently with the neck. It would be lame to bleed out because of nosebleed.
But yeah it might be good to add some gore level settings on the final game then. I prefer the realistic way but not everyone thinks like that I'm sure.
But yeah it might be good to add some gore level settings on the final game then. I prefer the realistic way but not everyone thinks like that I'm sure.