I really like how Splash Damage is trying to do something different with the FPS genre. The parkour integration is really the sell point for me – it seems very organic and flexible. 8-player co-op doesn't hurt either.
PSN better be back up Tuesday.
Ditto, that's what I thought at first. I'm sure there's more to it than that, though. Definitely things like "Bringing colour back to first person shooters." and the whole parkour system rang alarms for Mirror's Edge, and the character design and the ability for different classes with deployable turrets and so on rang definite alarms for Team Fortress 2, which I've never actually played.Zhukov wrote:- First thought: "Hey, it's like Mirror's Edge and Team Fortress 2 had a kid. Nice."
I assume you're being jocose in saying this, because if you're being serious that's an incredibly petty gripe.Zhukov wrote:- Second thought: "Oh, wait... it's an online FPS. Another one. -50 points right there."
20 seconds IS painfully long...what part did they say that in? I skimmed through segments of it. Is it definitely going to be 20 seconds for respawning in all gametypes? That would be gay. The default 10 seconds you have to wait in Bad Company 2 even gets annoying...it sometimes provokes yells of "RESPAWN YOU FUCK" from friends when playing...Zhukov wrote:- 20 seconds is a painfully long respawn. And that's not even counting the time it takes to run back to the action. Yes, I know medics can revive you, but let's face it, how many good medics do you think you are going to see in your average online match?
I know that was a more tongue-in-cheek remark than anything else, but I think it has a ring to it. Smooth Movement Across Random Terrain. Sounds neat. You can tend to be oversensitive sometimes. But I agree, I can't wait to get a chance to do some slide-shots and some from-behind executions after quickly scaling something and popping up behind an adversary. I wish to be a sneaky assassin...but everyone wishes to be one of those. Oh god I hope there's katanas. <---- Caution, that's a trap for all the assholes who are going to go "KATANAS AREN'T AS AMAZING AS MODERN SOCIETY THINKS THEY ARE." And yes, I'm aware they're overdone in video games and modern fiction in general. They just look pretty, so up yours.Zhukov wrote:- Lastly, I think that their freerunning system will make for good, or at least interesting, gameplay. However, the person who decided to call it the "S.M.A.R.T. system" ought to be beaten senseless with a sack of dead weasels.
I think we've been over this before. To clarify: Yes, I am being flippant. But only to a point.Renegade_Turner wrote:I assume you're being jocose in saying this, because if you're being serious that's an incredibly petty gripe.Zhukov wrote:- Second thought: "Oh, wait... it's an online FPS. Another one. -50 points right there."
The gameplay clips in the above video showed a respawn of 20 seconds. I have since seen some that showed 10 seconds. So some hope yet remains. Although ten seconds is still a pain. Especially when you consider that you still have to jog back to the frontline.Renegade_Turner wrote:20 seconds IS painfully long...what part did they say that in? I skimmed through segments of it. Is it definitely going to be 20 seconds for respawning in all gametypes? That would be gay. The default 10 seconds you have to wait in Bad Company 2 even gets annoying...it sometimes provokes yells of "RESPAWN YOU FUCK" from friends when playing...Zhukov wrote:- 20 seconds is a painfully long respawn. And that's not even counting the time it takes to run back to the action. Yes, I know medics can revive you, but let's face it, how many good medics do you think you are going to see in your average online match?
That would be a reasonable point of criticism if the game was about a space marine in powered armour who fights aliens. Then I'd say "I can see where he's coming from. He doesn't want another Halo! What an original opinion." (Hey, sorry, had to get that snipe in! )Zhukov wrote:I think we've been over this before. To clarify: Yes, I am being flippant. But only to a point.
Sure, taking the path well trodden does not automatically make something bad. However, in my experience, taking said path rarely results in anything that isn't completely interchangeable with any of a hundred other products.
To put it another way, I think that it would still possible to make a truly brilliant and exemplary game about a space marine in powered armour who fights aliens. But the chances of that actually happening? Nigh on zero.
Besides, if I may torture the analogy, this particular path isn't just well trodden. It's been trampled into a quagmire knee-high mud.
Like I said, being derivative doesn't automatically mean something is bad. It just raises the chances of it being indistinct.Renegade_Turner wrote:However, your criticism is based on
1. It's an FPS.
2. In it you play online.
Those are some fairly general and non-specific attributes for a computer game. There is the potential for a LOT of variation there. So saying that those two facts mean the game is derivative is a fairly, yes, petty gripe. You could say any game is derivative in that case. Company Of Heroes is derivative because, well, (insert previous modern combat real-time strategy game here). And Bioshock is derivative because (insert previous single-player FP-Action-RPG here).[/color][/b]
So what you're saying is that deducting something points for being in any ay derivative is in fact petty and senseless. Thank you.Zhukov wrote:Like I said, being derivative doesn't automatically mean something is bad. It just raises the chances of it being indistinct.Renegade_Turner wrote:However, your criticism is based on
1. It's an FPS.
2. In it you play online.
Those are some fairly general and non-specific attributes for a computer game. There is the potential for a LOT of variation there. So saying that those two facts mean the game is derivative is a fairly, yes, petty gripe. You could say any game is derivative in that case. Company Of Heroes is derivative because, well, (insert previous modern combat real-time strategy game here). And Bioshock is derivative because (insert previous single-player FP-Action-RPG here).[/color][/b]
As for your examples, I've never player Company of Heroes. I heard it was about American soldiers fighting Nazi German during WWII and instantly lost interest. I am therefore not qualified to comment.
Bioshock, as much as I love it, is derivative. Extremely so. It derives System Shock 2 to within an inch of it's life.
See? Derivative =/= Bad
...Renegade_Turner wrote:So what you're saying is that deducting something points for being in any ay derivative is in fact petty and senseless. Thank you.
Gears of war is a third person shooter and its more of a peekaboo simulator(with guns) than a shooter game.Renegade_Turner wrote:Oh jesus come on, you say the amount of FPS games out there is annoying and then say you're excited about ANOTHER Gears Of War game. Nothing of note changed from the first to the second game.
Mass Effect 3, however, I can understand.
But honestly, what's the issue with the FPS genre? You wouldn't give out about a game and pre-judge its quality based on it being a role playing game.
Anyway, Saints Row 3 will kick all your asses.