Phoenix Engine 1-5-06 Complex Rigid Body Dynamics
Phoenix Engine 1-5-06 Complex Rigid Body Dynamics
The physics models from the editor now can be synchronized with complex visible models, which means we can simulate physics on detailed objects very efficiently.
I got video recording working properly again too:
Yes I know it is hovering slightly above the ground, but it only does that in the editor (because the shadow helps manipulate points on the x-z plane)
I got video recording working properly again too:
Yes I know it is hovering slightly above the ground, but it only does that in the editor (because the shadow helps manipulate points on the x-z plane)
Last edited by David on Tue Jan 10, 2006 4:56 pm, edited 1 time in total.
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Wow--that looks pretty good. BTW, in Lugaru 1, sometimes a missed knife throw would bounce off of a hard surface (level 10 comes to mind) and land in/fly to the most unlikely of places. Will this be remedied in L2 with an appropriate tumble, maybe like flipping end over end? Maybe, depending on the object hit, the knife could embed (at various angles) or ricochet (when hitting a hard object at a shallow angle--still causing damage)? If thrown at a rock face, could a knife actually break or be damaged (i.e. bent, mangled, etc)? Anyways, it looks pretty sweet--keep up the good work.
Edit - Come to think of it, what about when the knife does hit the target --will it be able to hit multiple locations (not just the "middle-of-the-chest" or back), causing varying degrees of damage? How extensive is the location-based damage system? Thanks.
Edit - Come to think of it, what about when the knife does hit the target --will it be able to hit multiple locations (not just the "middle-of-the-chest" or back), causing varying degrees of damage? How extensive is the location-based damage system? Thanks.
Last edited by rmfitzgerald50 on Thu Jan 05, 2006 9:04 pm, edited 1 time in total.