randomness
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- Posts: 2343
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Re: randomness
Yeah, that one was on the normal difficulty, though. This one is on the rather aptly named Hell difficulty, probably best demonstrated by the fact that I died from a single fireball with nearly full health
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- Short end of the stick
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- Location: Robbing the cradle.
Re: randomness
Anyone still play Frozen Synapse? I started playing again with a friend. I kept narrowly missing my target with the rockets.
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- Joined: Mon Jul 30, 2007 11:49 am
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Re: randomness
I recently got gifted Terraria and have been having a lot of fun with it, but I was disappointed in the limitations on building and creativity in Terraria. Ironically enough, this is what got me playing Minecraft again!
My new cannon:
Its target:
TNT shells en route:
And the aftermath:
Went roughly 103 blocks (meters) horizontally and the zone of effectiveness was from about 45 to 60 blocks above the launch point, since the two TNT shells kind of acted differently and one went higher than the other (visible in the third picture.) I can make it go more or less purely horizontally by putting glass two blocks above each shell, which is why there is a crater visible about 30 blocks away from the cannon in three pictures- the original configuration of the cannon sent the shells flying into a tree on the outskirts of a forest >_>
Cannon specs
Volume: 13x7x4 (original design: I may be able to make this more compact but don't have time to tinker with it right now)
Charge: 14 TNT per shell arranged in a 7x1x2 formation (double-stack) for 28 TNT total
Load: 2 TNT
Effective Range: ~100 meters horizontal distance, ~60 meters vertical distance, ~116 meters total displacement (variable)
My new cannon:
Its target:
TNT shells en route:
And the aftermath:
Went roughly 103 blocks (meters) horizontally and the zone of effectiveness was from about 45 to 60 blocks above the launch point, since the two TNT shells kind of acted differently and one went higher than the other (visible in the third picture.) I can make it go more or less purely horizontally by putting glass two blocks above each shell, which is why there is a crater visible about 30 blocks away from the cannon in three pictures- the original configuration of the cannon sent the shells flying into a tree on the outskirts of a forest >_>
Cannon specs
Volume: 13x7x4 (original design: I may be able to make this more compact but don't have time to tinker with it right now)
Charge: 14 TNT per shell arranged in a 7x1x2 formation (double-stack) for 28 TNT total
Load: 2 TNT
Effective Range: ~100 meters horizontal distance, ~60 meters vertical distance, ~116 meters total displacement (variable)
Last edited by Ragdollmaster on Sun Dec 04, 2011 12:04 pm, edited 1 time in total.
Ohh ohhh, Frozen Synapse. I play that!
I'm pretty rubbish at it though. The AI riflemen keep picking off my guys from half way across the map along lines of fire that I'd never even considered.
Got a fair way into the campaign before getting bored. Haven't tried the multiplayer yet due to a crippling fear of being mercilessly crushed beneath the hobnailed boots of those who actually know how to play.
I'm pretty rubbish at it though. The AI riflemen keep picking off my guys from half way across the map along lines of fire that I'd never even considered.
Got a fair way into the campaign before getting bored. Haven't tried the multiplayer yet due to a crippling fear of being mercilessly crushed beneath the hobnailed boots of those who actually know how to play.
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- Short end of the stick
- Posts: 3655
- Joined: Sat Oct 08, 2005 12:37 am
- Location: Robbing the cradle.
Re: randomness
You should join me and my friend, we're still learning how to play.Zhukov wrote:Got a fair way into the campaign before getting bored. Haven't tried the multiplayer yet due to a crippling fear of being mercilessly crushed beneath the hobnailed boots of those who actually know how to play.
Re: randomness
Freshbite wrote:That should be "Avatar" (auatar), if you're referring to the Runic script.Vibhor wrote:
God damn, I thought nobody would be able to answer it.
Anyways, Has any of you seen or heard about Minetest-c55? Its looking quite promising to be honest.
Re: randomness
Everyone here's probably seen this, but just in case someone missed it: Logorama
Animated entirely out of logos. Sound sync seems just a little lagging, but it doesn't matter much.
Animated entirely out of logos. Sound sync seems just a little lagging, but it doesn't matter much.
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- Gramps
- Posts: 6942
- Joined: Tue Sep 27, 2005 11:59 am
Re: randomness
Why would you assume everyone's seen it? 60,000 doesn't seem like everyone...
Re: randomness
No, I think that's more people than are here...
And by here, I mean the Wolfire forums. Now on the whole interweb, there's got to be at least 65,000.
And each one of those people has watched this10,314.72 times.
Although most of them didn't like it, apparently.
Any gate, Logorama still kicks ass.
And by here, I mean the Wolfire forums. Now on the whole interweb, there's got to be at least 65,000.
And each one of those people has watched this10,314.72 times.
Although most of them didn't like it, apparently.
Any gate, Logorama still kicks ass.
Re: randomness
Whats your account? I'll start playing again, that game is awesome. Mine is Adwuga. Are there still multiple servers? If so, which do you play on?Grayswandir wrote:
Anyone still play Frozen Synapse? I started playing again with a friend. I kept narrowly missing my target with the rockets.
Re: randomness
Any of you guys big into baseball?
I really need to know if this guy's tactics are legit or not
The tactics start at 2 minute mark.
I really need to know if this guy's tactics are legit or not
The tactics start at 2 minute mark.
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- Joined: Mon Jul 30, 2007 11:49 am
- Location: Island of Lugaru