Resources! Tutorials! Guides!
Resources! Tutorials! Guides!
I got this great idea of having a single thread with links to all kinds of various modding-related resources. Preferably it should be something anyone can add to, so a Wiki page sounds great. However, first we should just collect some stuff.
I'll leave the first post like this in case I want to edit it and organise it so it links to some of those resources.
I'll leave the first post like this in case I want to edit it and organise it so it links to some of those resources.
Re: Resources! Tutorials! Guides!
Animation Mentor hosts webinars, online seminars held by animation people. Here's one that should be interesting:
Anatomy of a Fight, by Dr Stuart Sumida.
Mr Sumida actually studies animal anatomy, which led to being Disney's consultant on e.g. Lion King, and does martial arts as a hobby, more or elss. The trailer, were so very, very "made in USA" I almost gave up on the spot. I don't mean to offend anyone, but the tone, the forced jokes, the attitude were things I had seen too many times before, and in the end, they didn't actually show how those would be applied in a fight. I've watched a few of the clips, and while I'm not sure I like the pacing, it does seem like there are lots of useful little tips in there.
Here's a list of Animation Mentor's other freebies. Note that they also offer an expensive online tutoring course, and I'm not connected to that in any way.
http://www.animationmentor.com/resources/
... aaand that's that. I only had that one thing to post, today, and since there wasn't any collectede place in which to post 3D resources and stuff, I made one. Feel free to contribute, comment etc.
Anatomy of a Fight, by Dr Stuart Sumida.
Mr Sumida actually studies animal anatomy, which led to being Disney's consultant on e.g. Lion King, and does martial arts as a hobby, more or elss. The trailer, were so very, very "made in USA" I almost gave up on the spot. I don't mean to offend anyone, but the tone, the forced jokes, the attitude were things I had seen too many times before, and in the end, they didn't actually show how those would be applied in a fight. I've watched a few of the clips, and while I'm not sure I like the pacing, it does seem like there are lots of useful little tips in there.
Here's a list of Animation Mentor's other freebies. Note that they also offer an expensive online tutoring course, and I'm not connected to that in any way.
http://www.animationmentor.com/resources/
... aaand that's that. I only had that one thing to post, today, and since there wasn't any collectede place in which to post 3D resources and stuff, I made one. Feel free to contribute, comment etc.
Re: Resources! Tutorials! Guides!
Here is little help if enyone want's to get his custom object into object browser menu
All you have to do is go to Data\UI\spawner\objects
and open up one of .js files in text editor.
In this tutorial i open up O2.js
all objects are defined by 4 parameters
addItem('tab name','Name','.xml','icon name.png');
i petter give here a emty line
1. in what tab (in game item browser tab) / where is icon/picture folder located (folder in computer) they belong in my case its O2
2. what name i want to give my object in object browser menu
3. where is my object .xml file located
4. what picture/ icon i want to give my object
and now i can think it is cool to add in O2 tab a object that i call Block
all i have to do is find a suitable line and write there
Note: all objects apear in that order in object browser menu like they are in this file
Now i need to make picture/icon for my Block
if i want my picture/icon without background i need to cut my object out of my picture so my icon background is 100% transparent
Now i save in right directory - my case it is Data\UI\spawner\thumbs\O2
Hope that helps
All you have to do is go to Data\UI\spawner\objects
and open up one of .js files in text editor.
In this tutorial i open up O2.js
all objects are defined by 4 parameters
addItem('tab name','Name','.xml','icon name.png');
i petter give here a emty line
Code: Select all
addItem(' ',' ','','');
2. what name i want to give my object in object browser menu
3. where is my object .xml file located
4. what picture/ icon i want to give my object
and now i can think it is cool to add in O2 tab a object that i call Block
all i have to do is find a suitable line and write there
Code: Select all
addItem('O2','Block','Data/Objects/block.xml','block.png');
Now i need to make picture/icon for my Block
if i want my picture/icon without background i need to cut my object out of my picture so my icon background is 100% transparent
Now i save in right directory - my case it is Data\UI\spawner\thumbs\O2
Hope that helps
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- Posts: 19
- Joined: Mon Oct 17, 2011 6:25 pm
Re: Resources! Tutorials! Guides!
I am having difficulty in getting my custom objects into the object browser. I followed the guide above but with no success. Has anything changed since October?
Re: Resources! Tutorials! Guides!
No there are no changes. Next best thing is to open one of the .js files and make coppy and paste one of the addItem lines and edit that line.
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- Posts: 19
- Joined: Mon Oct 17, 2011 6:25 pm
Re: Resources! Tutorials! Guides!
I'll give that a try. I'm sure I am missing something.
Am I able to create my own tab with the 'addTab' method?
EDIT: Still not working.
Under Data\UI\spawner\objects I have a js file named HoppzBrkly that contains;
Also, under Data\UI\spawner\thumbs\HoppzBrkly I have my dev_default.png (100x100)
Do you see anything wrong?
Am I able to create my own tab with the 'addTab' method?
EDIT: Still not working.
Under Data\UI\spawner\objects I have a js file named HoppzBrkly that contains;
Code: Select all
addTab('HoppzBrkly');
addItem('HoppzBrkly','Cube','Data/Custom/HoppzBrkly/Objects/dev_cube.xml','dev_default.png');
Do you see anything wrong?
Re: Resources! Tutorials! Guides!
Yes you are able to add tabs. But you need to edit spawner.html for it.
It isn't a hard thing to do at all.
First open spawner.html with notepad now find line
Make coppy and paste from that and now change this line you just pasted there into something like this
Now save and exit this file.
Now go to Data\UI\spawner\objects folder and make a new text document.txt there
but rename it into "here goes your file name.js"
Now open this "here goes your file name.js" file with notepad and add there this line first
Note ther are 2 ' there
And after that line you can add there all your custom items you want into there. But keep in mind that you need to make some changes in your addItem(' ',' ','',''); line.
Here is example
There is 1 thing you may want to do next.
Now go to Data\UI\spawner\thumbs folfer and make there a folder named your tab name goes here
Now save and run Overgrowth and there should be a new tab in itembrowser with a tab named your tab name goes here. Now all the icons you greate save here into this folder
It isn't a hard thing to do at all.
First open spawner.html with notepad now find line
Code: Select all
<script type='text/javascript' src='objects/objects.js'></script>
Code: Select all
<script type='text/javascript' src='objects/here goes your file name.js'></script>
Now go to Data\UI\spawner\objects folder and make a new text document.txt there
but rename it into "here goes your file name.js"
Now open this "here goes your file name.js" file with notepad and add there this line first
Code: Select all
addTab('your tab name goes here');
And after that line you can add there all your custom items you want into there. But keep in mind that you need to make some changes in your addItem(' ',' ','',''); line.
Here is example
Code: Select all
addItem('your tab name goes here','Block','Data/Objects/block.xml','block.png');
Now go to Data\UI\spawner\thumbs folfer and make there a folder named your tab name goes here
Now save and run Overgrowth and there should be a new tab in itembrowser with a tab named your tab name goes here. Now all the icons you greate save here into this folder
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- Posts: 19
- Joined: Mon Oct 17, 2011 6:25 pm
Re: Resources! Tutorials! Guides!
Thanks! All I had to do was edit the spawner.html and everything else worked perfectly.