Wolfire Development Blog!

Anything related to Wolfire Games and/or its products
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David
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Wolfire Development Blog!

Post by David » Sun Feb 19, 2006 11:11 pm

Lugaru 2 development updates will now be posted to the Wolfire development blog!

You can find it here: http://blog.wolfire.com/

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Crill3
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Post by Crill3 » Mon Feb 20, 2006 5:25 am

8)
Much better than posting in the forum.

Nuky
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Post by Nuky » Mon Feb 20, 2006 5:39 am

Great! 8)

I guess it's a good way to get rid of all the useless comments aswell, seeing that you have to be registered to post them. ;)

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Nazgul11
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Post by Nazgul11 » Mon Feb 20, 2006 10:14 am

Great idea David. :) I'll be looking forward to the updates there.

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Post by Jeff » Mon Feb 20, 2006 2:39 pm

Nuky wrote:Great! 8)

I guess it's a good way to get rid of all the useless comments aswell, seeing that you have to be registered to post them. ;)
Comments are still encouraged. The purpose of the blog is mainly to consolidate all of the development news in a central location so that people don't have to go through pages of forums to find out what's going on. Plus it will be easier for InsideMacGames and other news sources to link to that rather than explain the situation with the forums.

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rudel_ic
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Post by rudel_ic » Mon Feb 20, 2006 4:02 pm

Nice. A new bookmark!

David
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Post by David » Fri Mar 03, 2006 6:23 pm

I just updated the blog!

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Lugaruman100
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Post by Lugaruman100 » Fri Mar 03, 2006 11:08 pm

Looks like the game itself. How many polygons does the character model have in these screenshots?

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Sectaurs
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Post by Sectaurs » Sat Mar 04, 2006 3:19 am

more than twice what the old turner had :wink:

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Post by Zantalos » Sat Mar 04, 2006 3:58 am

I can see what people meant about calling Turner annerexic or something now. The character models are awsome, there are individual fingers and realistic body postures.
The blur effects look alot cooler in this one, compared to the first which only blurred objects instead of the actuall surroundings. Besides blurryness and blooming effects, are there going to be any other things that indicate movement speed? I've experienced some pretty cool effects such as in FarCry:Instincts, the whole view would do this funny looking, zooming in while also having the sides fade back, it looked really neat. Also, as moving increased the character would start running faster and faster, eventually getting on all fours low to the ground, panting and coughing from the stamina drain, truelly an awsome experience.

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rudel_ic
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Post by rudel_ic » Sat Mar 04, 2006 10:44 am

It's good that you tell us when you've updated the blog, David. Please do this every time you update it. Thahanks.

Nuky
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Post by Nuky » Sat Mar 04, 2006 4:50 pm

HDR! :shock: :D

Gawd, HDR rules!

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Eric
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Post by Eric » Sat Mar 04, 2006 5:15 pm

are u guys not aware that the point of the blog is to post relevant comments about the blog entires there; although you should be more reticent to post.

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Post by Jeff » Sat Mar 04, 2006 5:28 pm

Check this out (if you have a browser that supports RSS)

feed://blog.wolfire.com/?feed=rss2

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Crill3
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Post by Crill3 » Sun Mar 05, 2006 10:46 am

:D Was just going to say that it's not so hard to make a RSS feed out of a blog, but here it is already.
More greatness! Thanks.

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