Wolfire Development Blog!
Wolfire Development Blog!
Lugaru 2 development updates will now be posted to the Wolfire development blog!
You can find it here: http://blog.wolfire.com/
You can find it here: http://blog.wolfire.com/
Comments are still encouraged. The purpose of the blog is mainly to consolidate all of the development news in a central location so that people don't have to go through pages of forums to find out what's going on. Plus it will be easier for InsideMacGames and other news sources to link to that rather than explain the situation with the forums.Nuky wrote:Great!
I guess it's a good way to get rid of all the useless comments aswell, seeing that you have to be registered to post them.
-
- The wolfire forum member with no title.
- Posts: 749
- Joined: Fri Jan 30, 2004 9:40 pm
I can see what people meant about calling Turner annerexic or something now. The character models are awsome, there are individual fingers and realistic body postures.
The blur effects look alot cooler in this one, compared to the first which only blurred objects instead of the actuall surroundings. Besides blurryness and blooming effects, are there going to be any other things that indicate movement speed? I've experienced some pretty cool effects such as in FarCry:Instincts, the whole view would do this funny looking, zooming in while also having the sides fade back, it looked really neat. Also, as moving increased the character would start running faster and faster, eventually getting on all fours low to the ground, panting and coughing from the stamina drain, truelly an awsome experience.
The blur effects look alot cooler in this one, compared to the first which only blurred objects instead of the actuall surroundings. Besides blurryness and blooming effects, are there going to be any other things that indicate movement speed? I've experienced some pretty cool effects such as in FarCry:Instincts, the whole view would do this funny looking, zooming in while also having the sides fade back, it looked really neat. Also, as moving increased the character would start running faster and faster, eventually getting on all fours low to the ground, panting and coughing from the stamina drain, truelly an awsome experience.