IRC Banner Live Chat

The Broadside Express - Continued

Anything related to Wolfire Games and/or its products

The Broadside Express - Continued

Postby Korban3 » Mon Feb 20, 2012 12:33 am

I talked a bit with Aubrey on the stream and he mentioned making the art assets from TBE open. I've found the appropriate codes for FBX format animations to work in Blender, and I will be attempting to continue work on Wolfire's unfortunately unfinished Mojam game. I'm not sure how much progress I will be able to or can make on it, but I will try. Hopefully, I can bring it a little farther along.
User avatar
Korban3
 
Posts: 3960
Joined: Tue May 31, 2011 9:14 pm
Location: 42nd St E, Hell

Re: The Broadside Express - Continued

Postby jtir123 » Mon Feb 20, 2012 12:38 am

Sweet, lets see how far you can get!
jtir123
 
Posts: 1
Joined: Mon Feb 20, 2012 12:32 am

Re: The Broadside Express - Continued

Postby bpcomp » Mon Feb 20, 2012 12:40 am

So you'd convert the game to code to Blender or just work with the 3d assets in blender and continue the coding in Unity?
bpcomp
 
Posts: 1
Joined: Mon Feb 20, 2012 12:33 am

Re: The Broadside Express - Continued

Postby cfsharp » Mon Feb 20, 2012 12:40 am

If you're a student, Autodesk offers all their software for free.

http://students.autodesk.com/
cfsharp
 
Posts: 1
Joined: Mon Feb 20, 2012 12:36 am

Re: The Broadside Express - Continued

Postby akazi » Mon Feb 20, 2012 12:40 am

that sounds good,good luck. :mrgreen:
User avatar
akazi
 
Posts: 1756
Joined: Fri Dec 30, 2011 3:14 pm
Location: Montgomery, Alabama

Re: The Broadside Express - Continued

Postby Maldito_Bastardo » Mon Feb 20, 2012 12:42 am

Looking so far for this! Thanks a lot Wolfire Team specially David and Aubrey :wink: And community, keep up the good work guys! good luck :)
Maldito_Bastardo
 
Posts: 1
Joined: Mon Feb 20, 2012 12:34 am

Re: The Broadside Express - Continued

Postby annelions » Mon Feb 20, 2012 12:43 am

Cool!
annelions
 
Posts: 1
Joined: Mon Feb 20, 2012 12:41 am

Re: The Broadside Express - Continued

Postby shadow0moon » Mon Feb 20, 2012 12:44 am

I'd love to help! I've actually just recently started learning to code in Unity to make my own game, and I would want to help with this once I learn more about Unity.
Even so, I'd love to come up with ideas as well!
This would be great!
shadow0moon
 
Posts: 1
Joined: Mon Feb 20, 2012 12:40 am

Re: The Broadside Express - Continued

Postby Zaggy1024 » Mon Feb 20, 2012 12:47 am

I wouldn't mind being able to help either... plus, if everyone worked together on it (perhaps through an SVN?), then we'd probably get a lot more done than if you did it alone. :)
Zaggy1024
 
Posts: 11
Joined: Sat Aug 27, 2011 11:54 am

Re: The Broadside Express - Continued

Postby wingedwolf123 » Mon Feb 20, 2012 12:50 am

good luck with your project .. gonna start on mine tomorrow .. cant wait to see what ideas you come up with man
wingedwolf123
 
Posts: 9
Joined: Mon Feb 20, 2012 12:44 am

Re: The Broadside Express - Continued

Postby Amorino » Mon Feb 20, 2012 12:51 am

I can help, I'm in the middle of a course in Unity, so I'm familiar with the engine and with Maya, PS and programming in C#.
Amorino
 
Posts: 2
Joined: Mon Feb 20, 2012 12:47 am

Re: The Broadside Express - Continued

Postby Korban3 » Mon Feb 20, 2012 12:51 am

I'm going to keep working in Unity for sure, bit it appears that there's a .sln for Visual Studio I might open and investigate. Just for shits n giggles though. I found those codes for FBX animations, so I'm glad to keep working Blender, which I'm already familiar with, thankfully.
Thanks for all the support guys. Thanks for all the fun and hard work Wolfire! I loved this weekend, it was a great time!
I hope I do this justice and make a little progress. I might even have to add a top hat and some new units, if I get the hang of Unity and such.
Hm, if we could get something setup, then we might be able to get some team work going. I'll see how smoothly I can start this up. If it goes really really well, then you guys could maybe work on new assets, or new ideas for how things should work and happen. Otherwise, I'll need all the help I can get.
User avatar
Korban3
 
Posts: 3960
Joined: Tue May 31, 2011 9:14 pm
Location: 42nd St E, Hell

Re: The Broadside Express - Continued

Postby PsYcHo126 » Mon Feb 20, 2012 12:54 am

Thanks, this is awesome! :)
The game looks very promising, it would be such a shame to just throw it away.
I'm actually pretty sad that Aubrey and David just stopped with it :cry:
But you two guys did a very good work, nice! Btw, will Aubrey also "release" all the stuff he did today which aren't added? Like the mountains etc? Because that stuff looked amazing.

Oh and, hello guys! I'm new here :)
PsYcHo126
 
Posts: 1
Joined: Mon Feb 20, 2012 12:41 am

Re: The Broadside Express - Continued

Postby wingedwolf123 » Mon Feb 20, 2012 12:55 am

yeah luckily my brother is in college for Autocad so i can take advantage of his student email and get autdesk and various other tools for free
wingedwolf123
 
Posts: 9
Joined: Mon Feb 20, 2012 12:44 am

Re: The Broadside Express - Continued

Postby Amorino » Mon Feb 20, 2012 1:01 am

Korban3 wrote:I'm going to keep working in Unity for sure, bit it appears that there's a .sln for Visual Studio I might open and investigate. Just for shits n giggles though.

Programming in Unity is made trough MonoDevelop, which is integrated in Unity. You can code the scripts either in Javascript (David wrote code the project in this), Boo or C#. I really don't recommend opening that sln files in VS, I'm pretty sure it will break the bond between MonoDevelop and Unity.

Furthermore, all the folders are in a Structure that create Unity. Assets folder is very important, it contains the UnityFile of the project, the models, scripts, materials, etc. Btw, FBX files are necessary for the animation with 3D models, obj for models. Unity can handle this files.

Regards
Amorino
 
Posts: 2
Joined: Mon Feb 20, 2012 12:47 am

Next

Return to Wolfire

Who is online

Users browsing this forum: Baidu [Spider], Bing [Bot], WeatheredRope, Yahoo [Bot] and 1 guest

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group