Ha ha ha! Nice one Nuky! What are you trying to say Staffshock?
Seeing through you're eyes is no longer considered natural? But I guess that could be more dissorienting than it should be, and the fact that it's going to be really hard to move aroung while you're shooting might take a hit on gameplay a little. If bows are put into the game, it should be kept in third person, seeing arrows on Turner would be really cool (in the quiver), having it in FPS might require more work to make up for the HUD. How else are you going to know how much ammo you have? I can't think of any other way.
I don't know why games don't have this effect when throwing things like grenades, some games have such an awkward throwing system, I can never hit targets that I could easily hit in real life. But bows should be a bit easier, I don't think you would need this kind of feature. That kind of aiming is great for things needing lob shots with area damage, like trying to shoot a M203 or mortar round, it's impossible to hit anything accuratly without it (of course you can hit anything up close with the M203, I'm talking drop shots). Bows are very easy to use, unless you're trying to go 'middle ages' and shoot armies by aiming right for the sky, you probably won't have a problem shooting someone(It's really easy to hit targets in Oblivion, maybe too easy?).
I think the bow would just be for stealthy situations, you could take just one shot before the enemies notice you, and once you're spotted it should be fairly easy to avoid the arrows (at least close the distance really fast). Combat is going to be focused on close range fighting I think, castle sieges would be fun though.