Port Overgrowth and/or Receiver to OUYA
Port Overgrowth and/or Receiver to OUYA
Some of you have probably heard of the Ouya console: http://www.kickstarter.com/projects/ouy ... e-console/
For those who haven't it's an open source, open hardware console with a built in Dev-kit. It's got tons of backers as well as big-name supporters, and I thought that this might be the perfect opportunity for Wolfire and the community.
I'd love to see Overgrowth and/or Receiver ported to the console, so consider this my suggestion thread to the Wolfire team ^_^
For those who haven't it's an open source, open hardware console with a built in Dev-kit. It's got tons of backers as well as big-name supporters, and I thought that this might be the perfect opportunity for Wolfire and the community.
I'd love to see Overgrowth and/or Receiver ported to the console, so consider this my suggestion thread to the Wolfire team ^_^
Re: Port Overgrowth and/or Receiver to OUYA
I like the sound of this new console, but I'm skeptical. I hope it turns out to be what they're saying though, as that'd be awesome.
Re: Port Overgrowth and/or Receiver to OUYA
Yes, I just ordered one. I really think it would be a great GREAT idea for them to try to port it.
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Re: Port Overgrowth and/or Receiver to OUYA
This would mean porting the game to android, which is something the development team has never done before, which means it would be very time consuming. Also, according to Edmund McMillen, the OUYA isn't capable of running the current version of Super Meat Boy, and it would have to be completely rewritten to work properly on the console. If it can't run Super Meat Boy, it won't be able to run the current version of Overgrowth either.
Furthermore, Overgrowth uses middleware such as Awesomium for the menus. I doubt these will ever see the light of day on a console, which requires a complete UI overhaul for the game.
So I doubt we'll see it on OUYA.
EDIT: Oh, and all OUYA games have to be F2P haven't they? That doesn't make sense for a game like Overgrowth.
Furthermore, Overgrowth uses middleware such as Awesomium for the menus. I doubt these will ever see the light of day on a console, which requires a complete UI overhaul for the game.
So I doubt we'll see it on OUYA.
EDIT: Oh, and all OUYA games have to be F2P haven't they? That doesn't make sense for a game like Overgrowth.
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Re: Port Overgrowth and/or Receiver to OUYA
actually, as I understand it, they allow the developer to set the price, by free they do not mean no moneys required. receiver could be ported easily enough though what with being on unity and all.
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Re: Port Overgrowth and/or Receiver to OUYA
I am not sure if you misunderstood what he meant. It sounds misleading. The hardware is completely capable of running meatboy. The problem is they're code is not set up to build for the android operating system. Depending on there set up it could be reasonably quick or incredibly painful depending on the level of abstraction and libries they use.SteelRaven7 wrote: the OUYA isn't capable of running the current version of Super Meat Boy
Here is a game running on android. Tegra3 is what ouya will use. This game uses it but does not take full advantage of it.
http://www.youtube.com/watch?v=HpzkCTe76Bc
The problem is there are a few tegra3's out there. With one releasing this year with great specs and they do not specify.
this one would be awesome
Infact there is one to be released this year called "tegra 3+" or codename "wayne".
It's processor which has a clock rate of 1.8 GHz (technically the cpu is capable of 2.5 GHz) with quad core + a lowpower single core cpu.
Improved 24 (for the quad-core) and 32 to 64 (for the octa-core) GPU cores with support for Directx 11+, OpenGL 4.X, and PhysX.
If it was this then it would beat current gen of xbox 360 and wii.
having opengl would make the port easier on overgrowth as it is what they use.
Otherwise only opengles will be available. Plus less processing power for both gpu and cpu.
Overgrowth would rock on a tv with controllers(I know you can drag a pc out and buy controllers, but this is simpler)
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Re: Port Overgrowth and/or Receiver to OUYA
Yeah, that's pretty much what I said. I caught that quote from McMillen's livestream, and it wasn't very clear if he meant optimization-wise or compatibility-wise. I assumed he meant optimization-wise though, and just did some generalization: Overgrowth is loads more resource heavy than SMB.SteelRaven7 wrote:and it would have to be completely rewritten to work properly on the console.
That said, SMB would run on a super nintendo if the developers felt like it, but that's not the point. It's rather that both SMB and Overgrowth would have to be pretty much redone from scratch in order to run on another console, and I doubt either developers would find that feasible.
Re: Port Overgrowth and/or Receiver to OUYA
The other possibility is now OnLive is planning to support the Ouya (which I think is about the best thing for the Ouya possible). This will mean that anything you can run using OnLive, you'll be able to run an Ouya, and that will include a ton of AAA games, and other games, without needing to do any extra porting. Potentially it could run any game at that point, (with a small minimal lag... )
Re: Port Overgrowth and/or Receiver to OUYA
In my experience, there's more than a small minimal lag when using OnLive. And when playing a game like Overgrowth, I think any lag would make it very hard to play.Anton wrote:(with a small minimal lag... )
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Re: Port Overgrowth and/or Receiver to OUYA
Receiver would work well. Unity can "export" to android. The simple looking graphics and would run on the console, and could be optimized if needed. Receiver also doesn't use much disk space.