Kerbal Space Program

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Jacktheawesome
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Re: Kerbal Space Program

Post by Jacktheawesome » Thu Nov 01, 2012 1:37 am

I'm thinking more Jim Jones. But the Kool Aid is my rocket design.

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Korban3
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Re: Kerbal Space Program

Post by Korban3 » Thu Nov 01, 2012 12:42 pm

Alright, I guess that's cool then.
Fuckin' psycho

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Assaultman67
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Re: Kerbal Space Program

Post by Assaultman67 » Thu Nov 01, 2012 5:36 pm

You'll find that in this game, kerbal pilots are the second most expendable resource on the face of kerbin.

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Re: Kerbal Space Program

Post by Assaultman67 » Thu Nov 01, 2012 6:26 pm

Jacktheawesome wrote:Awesome! Is that your first time, or have you landed there before?
First time.

I could get the ship there, and I could set up an orbit around the moon and I could even descend reasonably slow, but I couldn't ever judge the distance from the ship to the surface so I'd either burn too much and start ascending or too little and slam into the surface. The altitude on the hud doesn't actually match the distance it is to the surface under the lander.

On previous attempts, I would jettison the third stage somewhere in the moon's orbit so I could control the lander easier. This time I actually used the third stage to descend. Then when I thought I was getting close I jettisoned the third stage. This way when it hit the surface of the moon I could use the wreckage as a visual indicator of how far down the surface is from my lander. (because I know how big that stage is with respect to my lander)

Edit: ok, now i feel like an idiot.

I realized I can rotate the camera down and it will touch the surface if i zoom really far out.

This way I can guide the rocket down from a surface POV.

Now I'm on minnimus!

Image

I believe I can make it out to duna or something if I am able to perform a slingshot manuver around the mun or something.

I'll have to try it sometime.

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Jacktheawesome
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Re: Kerbal Space Program

Post by Jacktheawesome » Thu Nov 01, 2012 8:12 pm

Awesome! That always feels good, to finally get past something like that. I'm assuming you're like me, and have shadows turned off. If your computer can handle it (mine can't), I've seen people use them in videos very effectively to judge the distance. My method has been to slow to a point where I've killed all lateral velocity, lock my ASAS at vertical, and then just hover over shift and x and watch my velocity like a hawk. I know a lander can withstand drops under about 12 m/s, so whenever it hits 8, I just burn for a second to kill it, and rinse and repeat until I eventually touch. I hadn't thought of putting my camera on the ground.
Assaultman67 wrote:You'll find that in this game, kerbal pilots are the second most expendable resource on the face of kerbin.
Also this, unfortunately. I hate to admit it, but sometimes on rescue missions when I don't feel like getting them out of the capsule before launch, I just get into orbit and...deorbit the excess two.

Ooh! Almost forgot. This:

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adwuga
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Re: Kerbal Space Program

Post by adwuga » Mon Nov 05, 2012 1:23 am

Kerman on Kerbin in Kerbal.

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Korban3
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Re: Kerbal Space Program

Post by Korban3 » Mon Nov 05, 2012 1:30 am

Can you name one Korban and send it on a bad-ass suicide mission?

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Jacktheawesome
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Re: Kerbal Space Program

Post by Jacktheawesome » Mon Nov 05, 2012 1:49 am

Names are random :(

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Korban3
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Re: Kerbal Space Program

Post by Korban3 » Mon Nov 05, 2012 2:13 pm

Fffuuu-
Well, maybe you'll get lucky and find the right Kerbal for that suicide mission.

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adwuga
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Re: Kerbal Space Program

Post by adwuga » Mon Nov 05, 2012 9:22 pm

Korban3 wrote:Fffuuu-
How is that pronounced? I've always wondered...

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Assaultman67
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Re: Kerbal Space Program

Post by Assaultman67 » Mon Nov 05, 2012 11:15 pm

Korban3 wrote:Fffuuu-
Well, maybe you'll get lucky and find the right Kerbal for that suicide mission.
I know just the guy for this mission ...

Image

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Jacktheawesome
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Re: Kerbal Space Program

Post by Jacktheawesome » Mon Nov 05, 2012 11:26 pm

That is exactly how I picture him. I have no idea how people keep getting the original three; I haven't seen Jeb since I played the demo.

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Assaultman67
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Re: Kerbal Space Program

Post by Assaultman67 » Tue Nov 06, 2012 9:37 pm

So me and jeb decided to make a space plane.

Everything was going well until jeb decided to try "ghost riding the whip" at supersonic speeds.

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Korban3
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Re: Kerbal Space Program

Post by Korban3 » Tue Nov 06, 2012 11:15 pm

Haha, what a boss. I feel like less of a man just by staring at his glory.

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Jacktheawesome
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Re: Kerbal Space Program

Post by Jacktheawesome » Fri Jan 04, 2013 2:16 am

There's been a new update: .18. It's pretty awesome. Docking has been added, spaceplanes have been improved, 3 new bodies have been added, space probes have been added, and a bunch of other cool things. Here's an Apollo style mission I made a little while ago: http://imgur.com/a/IoJe8

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