So when I copy all the source of the project into a Unity project (previously been emptied) I build the game, everything runs fine. When I then flip and card or zoom into the board the graphical glitches occur just like when alt-tabbing out of the normal game in fullscreen.
Great game by the way, plan to create loads of mods for it
Desperate Gods Modding issue
Re: Desperate Gods Modding issue
I've heard it's because you need Unity Pro..
I have the same problem..
I have the same problem..
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Re: Desperate Gods Modding issue
You should be able to stop this by deleting the shadow projector thingy. It's a game object named "ShadowCamera"
Re: Desperate Gods Modding issue
Thanks that fixed one of the graphical bugs but the card rendering/tiles is still buggedSteelRaven7 wrote:You should be able to stop this by deleting the shadow projector thingy. It's a game object named "ShadowCamera"
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Re: Desperate Gods Modding issue
Have you tried restarting unity after deleting said game object? Might be worth a try.Apoc wrote:Thanks that fixed one of the graphical bugs but the card rendering/tiles is still buggedSteelRaven7 wrote:You should be able to stop this by deleting the shadow projector thingy. It's a game object named "ShadowCamera"
If that doesn't work I suppose David could've used render to texture, a pro only feature for the cards. In that case, they won't work in the free version unless that prefab is redone from scratch which shouldn't be all that hard.
Re: Desperate Gods Modding issue
Yeah, I was only able to get this working once I started the Unity Pro trial. All the cards and tiles rely on RenderTexture. If you run it and pause you'll find "CardBakeObject(Clone)" and "Tile(Clone)", which are created as part of the game initialization and used to create every tile/card material.
There's also some graphical glitch with the rest of the board that fixes itself in pro (maybe a custom shader?) and tile rendering breaks when upgrading to Unity 4 (fixed by changing TileManagerScript's initialization method to Start, although I don't know if there are any other implications).
There's also some graphical glitch with the rest of the board that fixes itself in pro (maybe a custom shader?) and tile rendering breaks when upgrading to Unity 4 (fixed by changing TileManagerScript's initialization method to Start, although I don't know if there are any other implications).
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Re: Desperate Gods Modding issue
I really hope David will fix this, as it's really going to kill modding potential if you can only compile in the pro version. I'm not about to shell out $1500 to mod a game, and I'm not gonna resort to piracy for it either.