OUYA Discussion.

Anything related to Wolfire Games and/or its products
User avatar
Dahamonnah
Posts: 30
Joined: Wed Feb 15, 2012 1:09 am
Location: Riyadh, KSA

OUYA Discussion.

Post by Dahamonnah » Sat May 18, 2013 1:42 pm

Hello Wolfire forum.
I've been having this silly idea for a while now and I want you guys to tell me what you think?

Well, I've been thinking of what would it be like to have an Ouya exclusive game set in the Lugaru universe, with graphics similar to Lugaru's (or a maybe better), or maybe a stylized art style (I'm not talking about big heads and small bodies, maybe something along the lines of a cartoony style but still reminiscent of Lugaru/Overgrowth).

I mean just think of it. it would be like an OG spin-off, it could set up the story for Overgrowth, or maybe raise awareness for it. Maybe the team could learn a few techniques and improve upon Overgrowth (like they did with Receiver and LLC).
And since David is already working on a Unity OG prototype to test out arena gameplay elements, maybe he could start from there (since Unity already has an Ouya plugin).

I'm not saying that they should stop the development of Overgrowth, I'm just suggesting the idea of a spin-off title (maybe another team could do it?).
I know it's silly and that game development takes a lot of time and effort, but don't you think it would be a great idea?

P.S. If this forum doesn't already have an OUYA topic, maybe this could be it :D

Thank you. :mrgreen:
-Manny.

User avatar
Endoperez
Posts: 5668
Joined: Sun Jan 11, 2009 7:41 am
Location: cold and dark and lovely Finland

Re: OUYA Discussion.

Post by Endoperez » Mon May 20, 2013 7:21 am

I don't know of any connections between Overgrowth and Unity engine. Wolfire has made Unity games, but they are games made by Wolfire, not Overgrowth. They might be trying out new things on those games, like networking, and some of those new things might affect Overgrowth development, but that's way different.

User avatar
Dahamonnah
Posts: 30
Joined: Wed Feb 15, 2012 1:09 am
Location: Riyadh, KSA

Re: OUYA Discussion.

Post by Dahamonnah » Mon May 20, 2013 7:28 am

Endoperez wrote:I don't know of any connections between Overgrowth and Unity engine. Wolfire has made Unity games, but they are games made by Wolfire, not Overgrowth. They might be trying out new things on those games, like networking, and some of those new things might affect Overgrowth development, but that's way different.
There is no connection between Overgrowth and Unity, but I don't remember where I heard that David is creating a prototype in Unity that simulates Overgrowth arena gameplay to test out metagame ideas.
Last edited by Dahamonnah on Mon May 20, 2013 10:38 am, edited 1 time in total.

User avatar
Endoperez
Posts: 5668
Joined: Sun Jan 11, 2009 7:41 am
Location: cold and dark and lovely Finland

Re: OUYA Discussion.

Post by Endoperez » Mon May 20, 2013 7:32 am

This is the official forum. Someone here will know about that if it's real, but personally I believe that's just a rumour.

I mean, think about this - he's spent several years making Overgrowth. The combat system works. The arena system works. Why would he create the arena metagame in Unity, instead of Overgrowth, where he can actually test it?

The only reason would be to do it without the combat mechanics and just random wins/losses, in which case there's nothing to port to OUYA.

User avatar
akazi
Posts: 1935
Joined: Fri Dec 30, 2011 3:14 pm
Location: Montgomery, Alabama

Re: OUYA Discussion.

Post by akazi » Mon May 20, 2013 7:41 am

Endoperez wrote:This is the official forum. Someone here will know about that if it's real, but personally I believe that's just a rumour.

I mean, think about this - he's spent several years making Overgrowth. The combat system works. The arena system works. Why would he create the arena metagame in Unity, instead of Overgrowth, where he can actually test it?

The only reason would be to do it without the combat mechanics and just random wins/losses, in which case there's nothing to port to OUYA.
I'll just leave this here..
David wrote:Making a separate Unity prototype of some arena metagame ideas to try separating gameplay and technical R&D.
from twitter.

User avatar
Dahamonnah
Posts: 30
Joined: Wed Feb 15, 2012 1:09 am
Location: Riyadh, KSA

Re: OUYA Discussion.

Post by Dahamonnah » Mon May 20, 2013 10:35 am

akazi wrote:
Endoperez wrote:This is the official forum. Someone here will know about that if it's real, but personally I believe that's just a rumour.

I mean, think about this - he's spent several years making Overgrowth. The combat system works. The arena system works. Why would he create the arena metagame in Unity, instead of Overgrowth, where he can actually test it?

The only reason would be to do it without the combat mechanics and just random wins/losses, in which case there's nothing to port to OUYA.
I'll just leave this here..
David wrote:Making a separate Unity prototype of some arena metagame ideas to try separating gameplay and technical R&D.
from twitter.
Good to know I wasn't hallucinating after all :P

User avatar
Endoperez
Posts: 5668
Joined: Sun Jan 11, 2009 7:41 am
Location: cold and dark and lovely Finland

Re: OUYA Discussion.

Post by Endoperez » Mon May 20, 2013 4:16 pm

akazi wrote:
David wrote:Making a separate Unity prototype of some arena metagame ideas to try separating gameplay and technical R&D.
from twitter.
Thanks. I'm outsourcing my knowledge! :D

Any way, since the actual gameplay is separate from it, there isn't any game in that prototype, and so nothing to port to OUYA.

User avatar
Dahamonnah
Posts: 30
Joined: Wed Feb 15, 2012 1:09 am
Location: Riyadh, KSA

Re: OUYA Discussion.

Post by Dahamonnah » Tue May 21, 2013 6:52 am

Endoperez wrote:
akazi wrote:
David wrote:Making a separate Unity prototype of some arena metagame ideas to try separating gameplay and technical R&D.
from twitter.
Thanks. I'm outsourcing my knowledge! :D

Any way, since the actual gameplay is separate from it, there isn't any game in that prototype, and so nothing to port to OUYA.
Hmm, that's unfortunate, I would have loved to whoop ninja-rabbit ass on a console. :lol:
Still, that doesn't mean that there won't be a Lugaru game on the OUYA. A while back, I sent Wolfire an e-mail asking if there were any plans for OUYA (LLC/Receiver port), this is what they said:
Hi Manny,

There are no plans, but it would be pretty sweet to see our games on OUYA

Thank you for your support,
Eric Samuel
Support Ninja Master
Wolfire Games
I'm Manny btw :P
So, they would like to see their games on OUYA. Fingers crossed, everyone :)
I personally would like to see Receiver on OUYA (aside from a Lugaru game of course.) :mrgreen:

8bit_Jellybean
Posts: 14
Joined: Sun May 19, 2013 1:50 pm

Re: OUYA Discussion.

Post by 8bit_Jellybean » Sun Jun 30, 2013 2:18 pm

No. Any console/other kind of platform for a Lugaru "style" game would just ruin it. Like x-box did with minecraft.

User avatar
EPR89
Posts: 1845
Joined: Mon Oct 15, 2012 8:57 am
Location: Germany

Re: OUYA Discussion.

Post by EPR89 » Sun Jun 30, 2013 3:02 pm

8bit_Jellybean wrote:No. Any console/other kind of platform for a Lugaru "style" game would just ruin it. Like x-box did with minecraft.
Alright, you'll have to explain that argument, because I don't see any logic in it.

User avatar
akazi
Posts: 1935
Joined: Fri Dec 30, 2011 3:14 pm
Location: Montgomery, Alabama

Re: OUYA Discussion.

Post by akazi » Sun Jun 30, 2013 5:05 pm

Xbox ruined Minecraft?

User avatar
Endoperez
Posts: 5668
Joined: Sun Jan 11, 2009 7:41 am
Location: cold and dark and lovely Finland

Re: OUYA Discussion.

Post by Endoperez » Sun Jun 30, 2013 7:16 pm

8bit_Jellybean wrote:No. Any console/other kind of platform for a Lugaru "style" game would just ruin it. Like x-box did with minecraft.
Overgrowth can be played with an X-Box controller. Dodging is tricky, but it works pretty well.

User avatar
Madd the Sane
Posts: 197
Joined: Sat Apr 16, 2005 3:57 pm
Location: Mac universe
Contact:

Re: OUYA Discussion.

Post by Madd the Sane » Sat Aug 24, 2013 3:06 pm

I, myself, would like to see Lugaru on the OUYA. Unfortunately, the game is completely incompatible with game controllers. Fortunately, the game is open-sourced, so someone can update the engine if they feel like it.

User avatar
EPR89
Posts: 1845
Joined: Mon Oct 15, 2012 8:57 am
Location: Germany

Re: OUYA Discussion.

Post by EPR89 » Sat Aug 24, 2013 7:39 pm

Madd the Sane wrote:Unfortunately, the game is completely incompatible with game controllers.
What?
You can already play it with a controller without any problems... Okay, the camera is one, but all you have to do is semi-lock it behind the character and, voilà, Overgrowth with pretty reasonable controller controls.

User avatar
Ylvali
Posts: 122
Joined: Mon May 25, 2009 6:04 pm

Re: OUYA Discussion.

Post by Ylvali » Sun Aug 25, 2013 10:34 am

He's talking about Lugaru being incompatible with controllers, not overgrowth.

Post Reply