Unofficial Overgrowth a203 build
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Re: Unofficial Overgrowth a203 build
delete the character scale slider, go down and click slider, enter in "Character Scale" (CASE SENSITIVE). Character will become HUGE. Play as dat character. Jump in the air, and RAGDOLL. Interesting Results... you turn to mush
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Re: Unofficial Overgrowth a203 build
I BLAME SCIENCE FOR THISRagdollZombie wrote:delete the character scale slider, go down and click slider, enter in "Character Scale" (CASE SENSITIVE). Character will become HUGE. Play as dat character. Jump in the air, and RAGDOLL. Interesting Results... you turn to mush
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Re: Unofficial Overgrowth a203 build
It's becoming Gmodified.
Next time, add a jump heigt param or something to edit the gravity. Imagine BIG FATASS rabbits scaled like gods jumping 100 km over our heads.
Next time, add a jump heigt param or something to edit the gravity. Imagine BIG FATASS rabbits scaled like gods jumping 100 km over our heads.
Re: Unofficial Overgrowth a203 build
Whenever I try to play a level I get the error:
Function: int IsWall_Jump_Enabled() not found in filr: "Data/Scripts/level.as"
I've opened the file and there really is no such code. All I can do at this point is press cancel, which obviously closes the game.
Function: int IsWall_Jump_Enabled() not found in filr: "Data/Scripts/level.as"
I've opened the file and there really is no such code. All I can do at this point is press cancel, which obviously closes the game.
Re: Unofficial Overgrowth a203 build
Good damn how frustrating this is. You have installed my mod and now after you updated alpha, you never uninstalled my mod with original scripts or you never updated this mod.EPR89 wrote:Whenever I try to play a level I get the error:
Function: int IsWall_Jump_Enabled() not found in filr: "Data/Scripts/level.as"
I've opened the file and there really is no such code. All I can do at this point is press cancel, which obviously closes the game.
Also you probably didn't even use search before you posted this.
Re: Unofficial Overgrowth a203 build
I did use the search, but didn't anything for this code and I did uninstall your mod, prior to updating.last wrote:Good damn how frustrating this is. You have installed my mod and now after you updated alpha, you never uninstalled my mod with original scripts or you never updated this mod.EPR89 wrote:Whenever I try to play a level I get the error:
Function: int IsWall_Jump_Enabled() not found in filr: "Data/Scripts/level.as"
I've opened the file and there really is no such code. All I can do at this point is press cancel, which obviously closes the game.
Also you probably didn't even use search before you posted this.
It does run with the latest version of your mod, but not with the original files.
Last edited by EPR89 on Fri Nov 29, 2013 2:09 pm, edited 1 time in total.
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Re: Unofficial Overgrowth a203 build
I am trying to download it and it says (Oops, something went wrong with your Overgrowth download!)
Re: Unofficial Overgrowth a203 build
a203 crashing on GNU/Linux right before entering a level.
GDB log:
GDB log:
Code: Select all
(gdb) run
The program being debugged has been started already.
Start it from the beginning? (y or n) y
Starting program: /home/marcus/GAMES/Overgrowth/Overgrowth.bin.x86_64
warning: Could not load shared library symbols for linux-vdso.so.1.
Do you need "set solib-search-path" or "set sysroot"?
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/usr/lib/libthread_db.so.1".
[New Thread 0x7fffe51c9700 (LWP 15331)]
[Thread 0x7fffe51c9700 (LWP 15331) exited]
[New Thread 0x7ffff7f9c700 (LWP 15332)]
Video drivers: x11, dummy
Initialized video driver: x11
RGBA bits, depth: 8 8 8 8, 24
Anti-aliasing samples: 0
V-Sync: 8
192 texture units supported.
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
0 SDL joysticks found
Hardware threads: 2
[New Thread 0x7fffe51c9700 (LWP 15335)]
[New Thread 0x7fffdeaa3700 (LWP 15336)]
[New Thread 0x7fffde2a2700 (LWP 15337)]
[New Thread 0x7fffddaa1700 (LWP 15338)]
[New Thread 0x7fffdd2a0700 (LWP 15339)]
[New Thread 0x7fffdca9f700 (LWP 15342)]
[New Thread 0x7fffe4021700 (LWP 15343)]
[New Thread 0x7fffdc0b4700 (LWP 15348)]
Finished loading tooltip.html in 50 ms
[New Thread 0x7fffdc08b700 (LWP 15349)]
[Thread 0x7fffdc08b700 (LWP 15349) exited]
[New Thread 0x7fffdc08b700 (LWP 15350)]
[New Thread 0x7fffc7872700 (LWP 15351)]
[Thread 0x7fffdc08b700 (LWP 15350) exited]
[Thread 0x7fffe4021700 (LWP 15343) exited]
[Thread 0x7fffc7872700 (LWP 15351) exited]
[New Thread 0x7fffe4021700 (LWP 15352)]
[Thread 0x7fffdc0b4700 (LWP 15348) exited]
Finished loading mainmenu/menu.html in 288 ms
[New Thread 0x7fffc6e51700 (LWP 15357)]
*****************
Calculating detail textures
Navmesh: Adding mesh to sample...
Converting Data/Textures/splatspritelight_c.tga to /home/marcus/.local/share/Overgrowth/Data/Textures/splatspritelight_c.tga_converted.dds by way of /home/marcus/.local/share/Overgrowth/Data/Temp/conversion0.dds
Writing to /home/marcus/.local/share/Overgrowth/Data/Temp/conversion0.dds
Conversion completed
Finished loading path set
"Loading" benchmarks:
42%: "Loading terrain" (2 s)
4O%: "Loading entities" (2 s)
1O%: "Loading navmesh" (681 ms)
O6%: "Loading shadows" (415 ms)
OO%: "Loading xml doc" (48 ms)
OO%: "Initializing" (71 us)
[Thread 0x7fffc6e51700 (LWP 15357) exited]
Dialogue init
Clearing editor
Loading dialogue poses file
Program received signal SIGSEGV, Segmentation fault.
0x00000000007864e9 in BulletObject::GetTransform() const ()
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Re: Unofficial Overgrowth a203 build
I'm on a Mac (Not the greatest, I know) but I lag badly, like 3 FPS according to the game since a202.
Re: Unofficial Overgrowth a203 build
Not sure what everyone else thinks, but I think we need weapon scaling now. Dogs, or any other scaled character holding any weapon just looks wrong since they were modeled by the original height.
Re: Unofficial Overgrowth a203 build
This is the most fun I have had with the aloha in a long time. There's only one little bloop that hopefully can be easily fixed, or maybe it is intentional. When I make my character super small, I am unable to counter attack and sometimes even block, rendering poor little bunnies defenseless against their enemies relentless attacks.
Re: Unofficial Overgrowth a203 build
Same here, the game is currently unplayable. I'm on a 2011 macbook pro, not sure what reqs they're aiming for here but I was hoping the game would run on reasonably low spec machines, could just be that optimization is still pending I guess.Alphaplayer wrote:I'm on a Mac (Not the greatest, I know) but I lag badly, like 3 FPS according to the game since a202.
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Re: Unofficial Overgrowth a203 build
why not just
and get a new computer with windows
and get a new computer with windows
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Re: Unofficial Overgrowth a203 build
Oh my goodness, why have I not updated sooner :u
(shoutouts to ellen btw)
(shoutouts to ellen btw)