Overgrowth - Random Idea Dumping Thread
eh
You could also use a sling as a mele weapon. Use it to wack your opponets in the face,chest,legs, ect... Sorta like a rope with a wetted down knot in the end.
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Or one of those wrapped up wet towel things, I think they're called rat tails.
If it came to that, you might as well just grow a real rat tail and gain -3 charisma and +4 FHF (fugly haircut factor).
Hahahaha, Turner with a mullet! If anyone can make a picture of that, they get 20 ninja tokens.
If it came to that, you might as well just grow a real rat tail and gain -3 charisma and +4 FHF (fugly haircut factor).
Hahahaha, Turner with a mullet! If anyone can make a picture of that, they get 20 ninja tokens.
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Not true... in a game like Warcraft 3 and W3: The Frozen Throne, it's nice to get a break from the "eeh"-ish graphics to be rewarded with an excellent cutscene that even to this day is super-awesome-zomfglol-detailed. Again, I'm not saying I'm a graphics hound, but I do like that the cutscenes provide a momentary escape from the ordinary.
Warcraft is a top down RTS game, so it is not really possible to have a cutscene without cinematics.leDoOd wrote:Not true... in a game like Warcraft 3 and W3: The Frozen Throne, it's nice to get a break from the "eeh"-ish graphics to be rewarded with an excellent cutscene that even to this day is super-awesome-zomfglol-detailed. Again, I'm not saying I'm a graphics hound, but I do like that the cutscenes provide a momentary escape from the ordinary.
Lugaru, however, is a third person game that is perfectly suited to having seamless cutscenes. In fact, unless we ship Lugaru with 1080P HD cut scenes, the graphics would actually look worse than using in game graphics.
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Ditto. I hate cinematic cut-scenes. They waste time working on a piece of eye candy that I'll watch once and never watch again. It's pointless. It doesn't add to the gameplay, but it takes a while to create, so why bother? I hate them.Ninjas wrote:I don't think pre-rendered cinematics are worth the time or effort. In Lugaru 2 the in- game cinematics are going to look completely awesome anyway, and will have the option of being dynamic.
Oh, really? Videos don't glitch up? Tell that to my old Dell.MacWiggy wrote:"All cutscenes will be rendered in game. Cinematics are so 1999."
Want to know what else is from 1999? The G3 iBook. In case you haven't noticed, lots of people in these forums still use old computers. And anyone whose played Diablo 2 can tell you that Videos don't "Glitch up"
Anyway, the amount of time (and money) it would take to develop cinematic cutscenes just wouldn't make it worth it anyway. In-game cutscenes are simpler, and probably look damn fine in Phoenix.