Yeah, I was thinking more for civilian defense; I'd say a clean AR sitting in your closet is very unlikely to have a malfunction in the course of a mag that can't be traced to either a broken mag or user error, and as you said, it's hard to model that type of user error in a game. Maybe you could change the "mag insert" mechanic to require mashing the insert key, so that you could model not fully seating the mag, allowing for a failure-to-feed. But that would be annoying.Korban3 wrote:I'll have to confront the statement. It depends on weapon, mostly. When I was in combat training, my M16 would jam up pretty often during little firefights, enough to say that they do happen pretty often. The M16 is a pretty open system, lets a lot of dust in and has a lot of carbon buildup.
I know my total round count is still pretty low overall, but I'm actually kinda disappointed because I never get the chance to clear a malfunction on the fly. Maybe I'll take a course sometime that will have me use 1000 rounds over the course of a weekend, so I can get it too dirty to be 100% reliable.