Beginner in Modding: where do I start?

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MECHANICAL_GURU
Posts: 2
Joined: Tue Apr 15, 2014 8:43 pm

Beginner in Modding: where do I start?

Post by MECHANICAL_GURU » Tue Apr 15, 2014 8:48 pm

Hello! As the title suggests, I am wondering how to mod Reciever. I have all of the source files (courtesy of Wolfire) and the Unity Dev Kit (free edition), so now I'm wondering how I'm supposed to import everything so that I can begin editing and adding additional content. How would I do that?

willtell
Posts: 5
Joined: Wed Apr 16, 2014 12:02 pm

Re: Beginner in Modding: where do I start?

Post by willtell » Wed Apr 16, 2014 12:10 pm

I just figured this out last night.

Go to the unity open project (not open scene)
Select the folder named "UnityProject" (This will take a while)
Navigate to the folder (in windows explorer, not unity) and open \7DFPS-master\
Click and drag that folder into he "Assets" directory in the unity project
This creates Assets\assets in the unity hierarchy
Drag all the files and subfolders out of Assets\assets, and drop them into Assets (so you're moving them to the main directory)
Now you can build it and play receiver as it was, Or find the files you want to change in unity and swap 'em.

MECHANICAL_GURU
Posts: 2
Joined: Tue Apr 15, 2014 8:43 pm

Re: Beginner in Modding: where do I start?

Post by MECHANICAL_GURU » Wed Apr 16, 2014 3:59 pm

First of all, thank you for the quick response! I'll check back in with you guys if I have more questions :-)

I'm digging into this, but I'm not sure.... where is the character controller?

I'm really wanting to add a new gun to the game, but I'm not sure where to start after this. Thank you again for helping me, but now I'm curious about how I'm going to pull this off...

Enemby
Posts: 47
Joined: Fri Apr 05, 2013 10:02 pm

Re: Beginner in Modding: where do I start?

Post by Enemby » Wed Apr 16, 2014 5:51 pm

Good to hear!

Adding levels to receiver is sparsely detailed here:
viewtopic.php?f=17&t=21628

Check out my (old) receiver mod thread:
viewtopic.php?f=17&t=18062
(has a bit of data about the game, as well as some instructions to get started and compile the mod correctly (Thanks Xriah!, Thanks Hexicube!)).
I never got around to polishing my copy up and releasing it though, unfortunately.

There's also a few threads in this forum with some script edits that make the game at least 2x as fast.
(like this)
viewtopic.php?f=17&t=17646&p=199541&hilit=script

willtell
Posts: 5
Joined: Wed Apr 16, 2014 12:02 pm

Re: Beginner in Modding: where do I start?

Post by willtell » Thu Apr 17, 2014 10:51 am

I took screenshots of each step if you need them :) Just let me know.
Eh, I'll just do it now.
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Enemby
Posts: 47
Joined: Fri Apr 05, 2013 10:02 pm

Re: Beginner in Modding: where do I start?

Post by Enemby » Sat Apr 19, 2014 7:11 pm

willtell wrote:I took screenshots of each step if you need them :) Just let me know.
Eh, I'll just do it now.
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Space Hamlet
Posts: 1
Joined: Mon May 05, 2014 4:19 am

Re: Beginner in Modding: where do I start?

Post by Space Hamlet » Mon May 05, 2014 4:25 am

[quote=willtell]I just figured this out last night.

Go to the unity open project (not open scene)
Select the folder named "UnityProject" (This will take a while)
Navigate to the folder (in windows explorer, not unity) and open \7DFPS-master\
Click and drag that folder into he "Assets" directory in the unity project
This creates Assets\assets in the unity hierarchy
Drag all the files and subfolders out of Assets\assets, and drop them into Assets (so you're moving them to the main directory)
Now you can build it and play receiver as it was, Or find the files you want to change in unity and swap 'em.[/quote]

Tried to follow these steps, but an attempt to build and run results in a black screen with the title screen music. Clicking terminates the music with the proper sound but that's about all that works.

Complete Unity noob here, and clue what I'm doing wrong? Here's a picture of my build settings and assets thingy: http://imgur.com/5jMKhnF

Enemby
Posts: 47
Joined: Fri Apr 05, 2013 10:02 pm

Re: Beginner in Modding: where do I start?

Post by Enemby » Tue May 06, 2014 9:00 pm

Space Hamlet wrote:
willtell wrote:I just figured this out last night.

Go to the unity open project (not open scene)
Select the folder named "UnityProject" (This will take a while)
Navigate to the folder (in windows explorer, not unity) and open \7DFPS-master\
Click and drag that folder into he "Assets" directory in the unity project
This creates Assets\assets in the unity hierarchy
Drag all the files and subfolders out of Assets\assets, and drop them into Assets (so you're moving them to the main directory)
Now you can build it and play receiver as it was, Or find the files you want to change in unity and swap 'em.
Tried to follow these steps, but an attempt to build and run results in a black screen with the title screen music. Clicking terminates the music with the proper sound but that's about all that works.

Complete Unity noob here, and clue what I'm doing wrong? Here's a picture of my build settings and assets thingy: http://imgur.com/5jMKhnF
The splash screen(along with most of the game) is broken on any Unity version past 3.5, so you need to get an older version of Unity.

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