Korban3 wrote:If I made a really difficult game and enough parents asked for a "Kid Mode", I'd probably give it to them, if it wasn't a massive undertaking.
This depends on the game.
A Hotline Miami kids mode? Devs stop.
I'm a huge advocate for teaching small children through games.
As am I. I do not care if you're a kid and playing a game, I have a problem when you decide you need to change it
If a game is already appropriate in content and is simply too difficult for kiddos, and it actually brings some engagement to the table, I'd patch it in a heartbeat.
Fair point, but what about games like FTL or Hotline Miami that are simply meant to be hard?
I'd be downright upset if we stopped making games accessible simply because they're supposed to be hard.
If they're supposed to be hard, let them stay hard, kids should learn.
If the difficulty is part of the game, integrally, then make the Kiddo Patch an optional side download.
Further splitting up your community, and Hardcore gamers certainly don't like easier modes.
Like Dark Souls, no difficulty settings, just hard.
We shouldn't be "Teenage to Middle Aged Hardcore Gamer" elitists.
We're not. Most people in the Souls community are mature about this sort of thing
There's no reason an adult and a child can't enjoy games like FTL.
Then why can't the child live with the difficulty?
Also, should Hotline Miami have a child's mode?
In fact, I'd say that the subtle dark bits in FTL are a good thing for kids.
Agreed,
Now I want it to be darker...
It brings them a little bit of that maturity without dumping mature material on them.
True.
If you flood them with mature content like violence, sex and drug use, they sponge it up.
I've only gone on 3 killing sprees since playing Hotline Miami. *Sarcasm
That's how kids are wired. I'd be much happier to see it slowly handed over with sharp lessons in morality, or at least cause and effect.
You can do this without taking out the difficulty.
For example, let's say the player were given a mission. They have a few team members they've had from the beginning of the game. In this mission, the relative safety of the crew and the mission's objectives reach an impasse, where choosing one sacrifices the other. If the mission were made important enough to the player, and they had grown attached to those characters, it becomes a slightly grey moral area. When a young player makes a choice, they have an opportunity to learn a little bit about how a grey issue is traversed.
Sounds like Mass Effect two, with less sex...
I'd buy it, made for kids, or not.
TL;DR games are great for education, at least patch your shit to make it accessible,
As enticing as this sounds, if I was a game developer I would never EVER do this.
children are the future and we should teach them with and about tech rather than avoid it
Hard games exist, can children just not whine about it?
On the topics of blood and guts in games, I think that poster is right. Children shouldn't play games with this kind of content. However, we shouldn't saddle the developers with this. The major party at fault for the lapses in this is the parents. My parents' generation didn't grow up with games and mine did. The disconnect is that they tend to use it as a babysitter and don't consider the content.
They're NOT responsible for the degradation of society, that's what the poster was talking about
This next generation has to find a very delicate balance between "Go outside and play with a stick" and the video game babysitter. It's irresponsible to go to heavily on either side. Go full tech, and your child is likely to lack a healthy lifestyle as they enter adulthood. It's reparable, but it's a long shitty process that could be avoided by some forethought.
My point still stands, Hotline Miami isn't responsible for the degradation of society, not by a long shot.