Overgrowth - Random Idea Dumping Thread

Anything related to Wolfire Games and/or its products
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leDoOd
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Post by leDoOd » Sat Sep 09, 2006 8:04 pm

I bet a ninja could do it. Ninjas can do everything!

Albab
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Post by Albab » Sat Sep 09, 2006 8:05 pm

Yeah, but if you're a NINJA RABBIT you can do anything. I still think the idea of realism in a game with bunny warriors is hilarious; cool, but hilarious.

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Renegade_Turner
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Post by Renegade_Turner » Sat Sep 09, 2006 8:16 pm

Pirates.

Lol. And Albab, there was no women here to begin with. Women prefer to argue, if anything.

Ah, and I found Golden Sun to be a bit boring. I had the first one. It was a pretty monotonous role playing game. I played up until you get to that town with the thieves and stopped playing abruptly.

I suppose it was good for GBA. I don't think that thing is much suited for making a good RPG.

Good roleplaying games are, if you're interested, Suikoden 1 and 2, Grandia 1, Breath Of Fire IV and Saga Frontier 2.

Suikoden 2 is my pick of the bunch. You recruit 108 characters, all with their own stories and responsibilities, although it's really about half of them that you can actually use to fight.

Enough of my rambling.

But yeah, pirates.

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Post by Colicedus » Sat Sep 09, 2006 9:10 pm

Albab wrote:Yeah, but if you're a NINJA RABBIT you can do anything. I still think the idea of realism in a game with bunny warriors is hilarious; cool, but hilarious.
My Sister (who is a WoW fanatic) says that playing lack of warcraft has made me a sad person that plays really sad games, she implies that Rabbits Pwning wolfs and other bunnies is a lame story line.

I hope David proves her wrong with the new game.
but what is it going to be about? what is the story?

what is the Who, What, Where, and why?

I understand Turner and the Island.

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Post by marmorek » Sun Sep 10, 2006 2:14 am

Something I would like to see would be the ability to adjust Turner's combat style. This would make each player fight a bit differently and would be very cool in multiplayer. Under the options menu you could have a few different sliders like these:

Style:

Offensive ----------||---------- Defensive

Attacks:

Faster ----------||---------- More Powerful

More Strikes ----------||---------- More Kicks

More Striking/Kicking ----------||---------- More Grappling/Takedowns

Movement:

Faster Stance ----------||---------- Stronger Stance

Higher Jumps ----------||---------- Longer Jumps

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leDoOd
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Post by leDoOd » Sun Sep 10, 2006 1:40 pm

^ That's an AWESOME idea! I'd love to see that in-game! :D

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Renegade_Turner
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Post by Renegade_Turner » Sun Sep 10, 2006 1:43 pm

Yeah, that looks pretty neat, although I think that's around what was being planned already.

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Post by SMNMX » Sun Sep 10, 2006 4:00 pm

Brilliant! If they can actually pull off a version of that that works well and clearly distinguishes styles, it would rock so impossibly hard.

I still like the Faster and Harder attack buttons, though. Combining them with a modifiable fighting style would be the best, I think.

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Post by Hal1989 » Sun Sep 10, 2006 4:07 pm

Yeah, the customised combat style idea is pretty cool :)

I don't know if these ideas was already told: the ability to equip some armor, equipment that could break when being too much damaged and a economy system. Well, these are not very original ideas :?

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leDoOd
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Post by leDoOd » Sun Sep 10, 2006 7:39 pm

I don't know if these ideas was already told: the ability to equip some armor, equipment that could break when being too much damaged and a economy system. Well, these are not very original ideas Confused
I'm sorry, Dave... I'm afraid I can't do that. Or rather, I'm sorry... David can't do that. ;)

Sorry. Had to say it.

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Post by Albab » Sun Sep 10, 2006 7:42 pm

Renegade_Turner wrote:Pirates.

Lol. And Albab, there was no women here to begin with. Women prefer to argue, if anything.
There was at least three, for sure. Melodylaughter, someone else, and someone else... I can't remember their names, but I remember them. Definetly.

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Hal1989
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Post by Hal1989 » Sun Sep 10, 2006 7:52 pm

leDoOd wrote: I'm sorry, Dave... I'm afraid I can't do that. Or rather, I'm sorry... David can't do that. ;)

Sorry. Had to say it.
Anyway, the gameplay would be not so original/challenging with these ideas, lol XD

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Post by wormguy » Mon Sep 11, 2006 12:14 am

marmorek wrote:Something I would like to see would be the ability to adjust Turner's combat style. This would make each player fight a bit differently and would be very cool in multiplayer. Under the options menu you could have a few different sliders like these:

Style:

Offensive ----------||---------- Defensive

Attacks:

Faster ----------||---------- More Powerful

More Strikes ----------||---------- More Kicks

More Striking/Kicking ----------||---------- More Grappling/Takedowns

Movement:

Faster Stance ----------||---------- Stronger Stance

Higher Jumps ----------||---------- Longer Jumps
Best suggestion ever? Quite possibly.

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Colicedus
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Post by Colicedus » Mon Sep 11, 2006 2:28 am

Oh my Gold this is going to rock!
*Dances around like an Idiot from exsitement*


another thing that has just made me ask a question.
this should be more in the Lugaru needs Gore but What the hey.

If you have seen a cat/dog/ferret fight you will notice that they pull hair out. and when a wound heals on a Animal (or humans Scalp) fur dose not grow back. will that be implemented in Lugaru?

and if so will you be able to skid in the mud and make a big streak in the Grass? or are we asking too much of David?

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Post by Grayswandir » Mon Sep 11, 2006 12:35 pm

You know what would be cool...

A replay mode.

That way once you've played a mutliplayer battle or something like that, you can watch the replay with cinematic camera angles, rotating cameras, zoom in/out, slow-mo, and all that jazz.

:P

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