Weapon Additions - Updated Feb. 15th 2014 (Discontinued)

The place to discuss all things Receiver.
Xamp
Posts: 5
Joined: Sun Jan 26, 2014 2:51 pm

Re: Weapon Additions - Updated Feb. 15th

Post by Xamp » Tue Oct 14, 2014 9:43 am

Josh707 wrote:Well I'm back now.
Hot damn, welcome back.

Colonelcrow
Posts: 5
Joined: Thu Oct 09, 2014 9:12 am

Re: Weapon Additions - Updated Feb. 15th

Post by Colonelcrow » Thu Oct 16, 2014 6:22 am

o_o i certantly didn't expect my problem to be answered by the developer! Welcome back Josh!!

User avatar
Josh707
Posts: 123
Joined: Sun Jan 22, 2012 3:09 pm
Location: Canada

Re: Weapon Additions - Updated Feb. 15th

Post by Josh707 » Thu Oct 16, 2014 12:29 pm

Thanks. :D

Oh, also, I looked through all of my backups and the latest one is February 14th, one day before the latest release I think... It doesn't seem to be broken either. I thought I looked through them all before but I guess I missed it. Though, I downloaded the latest version of Unity and had to upgrade the project, the lack of the pro version means lighting and render textures for the cameras on the range are broken, however all models including the newer Thompson one are all still here and looking fine. The backup remains un-upgraded so if it was opened in the version of Unity it was made with (and pro version) I think it would be working 100% correctly.

It's not the latest release though, the two things I've noticed so far is the Thompson's fire selector snaps between values which I had fixed, and the USP Compact is not double action like it's supposed to be.

So, I'm unsure of continuing working on this but I am more than willing to share the project files/models on here with you guys. I don't know if Wolfire would want the entire project hosted somewhere else so it would probably be best to just share the models unless they give permission.

Colonelcrow
Posts: 5
Joined: Thu Oct 09, 2014 9:12 am

Re: Weapon Additions - Updated Feb. 15th

Post by Colonelcrow » Fri Oct 17, 2014 5:20 am

Ok, I tried overwriting the newest update files like you suggested, but the problem still persists. any other ideas?

(Would steam auto-updating cause this to happen?)

User avatar
Josh707
Posts: 123
Joined: Sun Jan 22, 2012 3:09 pm
Location: Canada

Re: Weapon Additions - Updated Feb. 15th

Post by Josh707 » Fri Oct 17, 2014 11:48 am

Damn. I don't have any other ideas! I've only tested it with the standalone client, without Steam. Davidos did say that Steam users should disable auto-updating so I think that may be a problem, though if it was I think you would end up with the vanilla version rather than the first mod release.

foods
Posts: 2
Joined: Fri Oct 17, 2014 8:34 pm

Re: Weapon Additions - Updated Feb. 15th

Post by foods » Fri Oct 17, 2014 8:38 pm

Did you fix/finish the thompson and the bolt action rifle? Also I keep getting this bug where my gun sticks in the aiming position. I think I've only had this happen with the shotgun.

Also you could improve upon the models and textures a bit imo. Make the mauser automatic. Add in stripper and tube clips for the bolt action and shotgun respectively.

foods
Posts: 2
Joined: Fri Oct 17, 2014 8:34 pm

Re: Weapon Additions - Updated Feb. 15th

Post by foods » Fri Oct 17, 2014 9:44 pm

Most if not all of the guns you added have no magazine drops, the USP's magazine could use the viewports the m1911 has and it's textures could be better. Some guns have weird offsets like the tokarev's bullet doesn't seem to really line up with the chamber. The shotgun and bolt action's sights aren't right.. That's just off the top of my head. Also the thompson doesn't seem finished, not to mention no mag drops for it, or even starting off with extra mags.

Colonelcrow
Posts: 5
Joined: Thu Oct 09, 2014 9:12 am

Re: Weapon Additions - Updated Feb. 15th

Post by Colonelcrow » Sat Oct 18, 2014 12:25 pm

Ok then. I can't disable auto-updating (Steam doesn't have the option anymore, It's been removed as far as i can tell) so i'll try and make a seperate folder and put the original receiver files in there, then install the mod. may work, but what else can I try? Thanks for the help anyways, and keep up the great work! :D

User avatar
Josh707
Posts: 123
Joined: Sun Jan 22, 2012 3:09 pm
Location: Canada

Re: Weapon Additions - Updated Feb. 15th

Post by Josh707 » Sun Oct 19, 2014 2:17 am

Alright, maybe if you build the project files with Unity and then copy the mod to that it could work. If that doesn't work I don't know what else to try, other people have seemed to have problems using it too. Good luck though and no problem!

SuperSax421
Posts: 1
Joined: Sun Oct 19, 2014 3:23 pm

Re: Weapon Additions - Updated Feb. 15th

Post by SuperSax421 » Sun Oct 19, 2014 3:52 pm

Hey Josh i Dont Understand The Instructions Too Good And i Keep On Failing When i Try To Install it So Can You Make a Video Of How To Install it? :D :D

jackthearcher
Posts: 19
Joined: Thu Oct 24, 2013 8:37 pm

Re: Weapon Additions - Updated Feb. 15th

Post by jackthearcher » Tue Oct 21, 2014 7:02 pm

I don't understand all the issues with the install. It's honestly not that hard, I feel like so many don't even TRY and do it and just give up after reading it.


As far as Steam issues go I use steam and the mod works perfectly fine for me. If people want I can check my settings. As I recall though Josh had to email me a copy of his version that was working and that worked.

User avatar
Josh707
Posts: 123
Joined: Sun Jan 22, 2012 3:09 pm
Location: Canada

Re: Weapon Additions - Updated Feb. 15th

Post by Josh707 » Thu Oct 23, 2014 4:22 am

foods wrote:Did you fix/finish the thompson and the bolt action rifle? Also I keep getting this bug where my gun sticks in the aiming position. I think I've only had this happen with the shotgun.

Also you could improve upon the models and textures a bit imo. Make the mauser automatic. Add in stripper and tube clips for the bolt action and shotgun respectively.
foods wrote:Most if not all of the guns you added have no magazine drops, the USP's magazine could use the viewports the m1911 has and it's textures could be better. Some guns have weird offsets like the tokarev's bullet doesn't seem to really line up with the chamber. The shotgun and bolt action's sights aren't right.. That's just off the top of my head. Also the thompson doesn't seem finished, not to mention no mag drops for it, or even starting off with extra mags.
Weird, I didn't see these posts before. Anyways, no, since I left I haven't worked on it at all. The lack of a working computer/project files and my laziness made it impossible, I only recently found the backup. The bolt-action rifle was nowhere near finished, I didn't plan on using the model that's in there either. I just attempted to start coding the bolt-action type one day and that's what I ended up with, I left it in so people could mess around with it.

The Thompson was near done but would have been tweaked over time, it's been a while so I don't really remember the state of the mod though. Yeah, there's probably bugs and things I forgot. At the time I still had a lot to learn about programming and Unity (still do), I'd never use UnityScript outside of the mod either.

I'm most likely not going to continue working on this, I'm fairly busy, lazy and I have a personal project which is fairly time consuming at the moment, so this mod will probably stay how it is.
However I'm still willing to share the models and I'm going to write that explanation or make a video on how to set them up at some point, so someone else may start their own. It's pretty easy but if the model isn't set up right on import you have to do a lot of manual tweaking to align the sights which took me forever.
SuperSax421 wrote:Hey Josh i Dont Understand The Instructions Too Good And i Keep On Failing When i Try To Install it So Can You Make a Video Of How To Install it? :D :D
Hmm. If you really want it I can make a video, but it would be like 10 seconds long. If you download both .rar archives, open the base files one and extract everything to the game folder.
It should overwrite the .exe and merge the data folders, overwriting existing files. Then just repeat with the other archive.
jackthearcher wrote:I don't understand all the issues with the install. It's honestly not that hard, I feel like so many don't even TRY and do it and just give up after reading it.
Yeah, I don't either. Unless it's an actual incompatibility, like it was built as 64-bit only or something, I don't know what could go wrong. Maybe some people though it runs by itself and don't copy the .exe, that would be a problem.

NormanM7
Posts: 4
Joined: Tue Jul 01, 2014 6:59 pm

Re: Weapon Additions - Updated Feb. 15th

Post by NormanM7 » Fri Oct 31, 2014 9:42 pm

Josh707 wrote:I'm most likely not going to continue working on this...
Very sorry to hear you're giving it a rest, especially since I've enjoyed the mod so long. Even playing in Vanilla, it took me over 2 dozen hours as I recall to finally beat it. Once I did, I kind of left it alone, spent more time playing Red Orchestra II and Rising Storm. Once I found your mod however, it brought new life to the game, these half a dozen new firearms, particularly the TT-33 which I hear is your favourite side arm. I left a youtube comment asking why it was your favourite, but it went unanswered, quite alright. They're very common here in Canada, I've got one made 1942 that I bought some nice redwood grips for because the black plastic grips that came standard kept falling off, unfortunately.

Anyways, currently Steam says I have well over 100 hours spent on Receiver, and well over half of them, possibly up to 1/4 of those hours are thanks to your mod. Fantastic stuff, just wanted to say thanks, and it's great to see that such an amazing contribution to such a unique game has come from a fellow Canuck. Cheers, buddy! I have a shot of Lamb's Navy dark rum in toast to ya! I don't know what this new project is that you're working on, but I hope you find success in it. Your mod here has certainly been amazing, it's just unfortunate that those sneak peeks you left in the shooting range will never come to fruition. Well perhaps someone else will implement them eventually, but you know what I mean. Once again, cheers, this drunken Newf is thoroughly appreciative of your work. 8)

GreenFlame
Posts: 126
Joined: Sat Oct 25, 2008 3:59 am

Re: Weapon Additions - Updated Feb. 15th

Post by GreenFlame » Mon Nov 17, 2014 2:04 am

Holy Bananas, found this mod by seeing @Wolfire tweeting about Q&A about Overgrowth in OGWeekly, taken a look at ep 83 and accidentally seen this, this hast to:
a)Be tweeted and posted on the main site
b)Get to Steam forums, at least as a thread(Wish game had workshop though)

I log into the forums rarely, but hang out on Steam a lot. This needs to be advertised there.
Just incredible!

Edit: if possible, make the reloading sound on the Remington louder, that would feel absolutely great!

Volpe77
Posts: 6
Joined: Sun Feb 02, 2014 12:58 pm

Re: Weapon Additions - Updated Feb. 15th

Post by Volpe77 » Wed Dec 10, 2014 4:45 pm

Hey! I haven't been on this thread for a LOOONG ass time, and i'm really happy you're back, Josh! Hope everything's alright brotha :D. I respect your decision to stop updating the mod, i'm sad about it but i respect it, and i thank you for making Receiver a much much better game ;)! Anyway, i really hope someone else will start making guns now that you're quitting, it would be a real pity if this were the end of the Receiver modding "community" D= ! Is anyone here interested in becoming a modder for the game? I really hope so! There are just so many handguns that should be put in the game =P! The Colt Single Action Army being one of them <3. Anyway, thank you again Josh for all you've done for the Receiver Community, we were truly lucky to have such an amazing modder like yourself make guns for us ^^!

Post Reply