Joe's Receiver Multiplayer Implementation

The place to discuss all things Receiver.
Crystalwarrior
Posts: 21
Joined: Fri Oct 12, 2012 5:50 am

Re: Joe's Receiver Multiplayer Implementation

Post by Crystalwarrior » Mon Jul 21, 2014 9:47 am

Dude, you seriously should make a deathmatch gamemode for this multiplayer implementation and perhaps add this mod for more weapons!

Although for deathmatch multiplayer to actually work well would require some actual health system so you don't die from one shot :V

FlocKster
Posts: 5
Joined: Sat Nov 01, 2014 5:44 am

Re: Joe's Receiver Multiplayer Implementation

Post by FlocKster » Sat Nov 01, 2014 2:53 pm

Can you please make a tutorial on how to run it in Unity? When I try to build & run it, nothing happens. I got it working the first time, but when I hit "Host Server" all buttons disappeared, nothing happend.

bassgojoe
Posts: 8
Joined: Tue Feb 18, 2014 12:34 am

Re: Joe's Receiver Multiplayer Implementation

Post by bassgojoe » Sun Nov 02, 2014 5:07 pm

If you want to run it inside the unity editor, here are the steps I use:
* open the unity editor (I have 4.3.3f1)
* point it at the 7DFPS\UnityProject folder
* File -> Open Scene
* point it at Assets\splash_screen\splashscreen.unity
* hit Play
* hit "Host Server"
* wait a while for it to load, then you should be walking around

FlocKster
Posts: 5
Joined: Sat Nov 01, 2014 5:44 am

Re: Joe's Receiver Multiplayer Implementation

Post by FlocKster » Fri Nov 07, 2014 4:12 pm

The scripts for the NetworkingObject and the Main Camera couldn't be loaded, Unity couldn't found them! Do I have to load them manually or something?

bassgojoe
Posts: 8
Joined: Tue Feb 18, 2014 12:34 am

Re: Joe's Receiver Multiplayer Implementation

Post by bassgojoe » Sat Nov 08, 2014 9:07 pm

No, you shouldn't need to do anything like that. Maybe it's an incompatibility with a newer Unity version? Which version of Unity are you using?

FlocKster
Posts: 5
Joined: Sat Nov 01, 2014 5:44 am

Re: Joe's Receiver Multiplayer Implementation

Post by FlocKster » Sun Nov 09, 2014 3:01 am

Version 4.5.5.f1 , downloaded directly from the website. Also, when I open splashscreen.unity, it says me that there are compiler errors that need to be fixed;
Console Screenshot
Console Screenshot

bassgojoe
Posts: 8
Joined: Tue Feb 18, 2014 12:34 am

Re: Joe's Receiver Multiplayer Implementation

Post by bassgojoe » Sun Nov 09, 2014 9:13 pm

I just upgraded to Unity Version 4.5.5.f1. I was able to load splash_screen.unity with no errors, hit play, and select "Host Server", and get into game without any trouble. You may have an error with your unity installation. "Internal compiler error" sounds pretty dire.

FlocKster
Posts: 5
Joined: Sat Nov 01, 2014 5:44 am

Re: Joe's Receiver Multiplayer Implementation

Post by FlocKster » Mon Nov 10, 2014 10:17 am

I'll re-install in the naive hope to get it working... :(

Update: My internet is slow ATM, so it'll take some time.

Suraru
Posts: 5
Joined: Sun Jan 18, 2015 6:59 am

Re: Joe's Receiver Multiplayer Implementation

Post by Suraru » Tue Feb 24, 2015 2:52 am

bassgojoe wrote:Right now there's just a github link to the unity project, so you'd have to get the source and build it yourself. I'd like to provide easy to install binaries but I'm not sure what the devs allow.
Considering the source code has already been released, and other mods have done so, it'd probably be alright. However, I wouldn't include any files that haven't been altered, that way people need the base game to run it.

Edit: That's a "please someone upload the altered files so all we have to do is download them onto a copy of the game, and maybe a patch for the Weapon Additions mod if one is needed."

The_Stitch
Posts: 12
Joined: Mon Dec 26, 2011 9:58 pm

Re: Joe's Receiver Multiplayer Implementation

Post by The_Stitch » Sun Aug 30, 2015 12:01 am

Suraru wrote:That's a "please someone upload the altered files so all we have to do is download them onto a copy of the game, and maybe a patch for the Weapon Additions mod if one is needed."
this, i tried to compile it and got to the main menu, but no buttons.

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