randomness
Re: randomness
Hold on a second!
I said after glabbit said that the girl was blind that i noticed that in the end and now there's a discussion about it? Going down that rabbit hole is indeed rather pointless.
I said after glabbit said that the girl was blind that i noticed that in the end and now there's a discussion about it? Going down that rabbit hole is indeed rather pointless.
Re: randomness
Yes, but Glabbit was replying to my comment about his post where he wondered what had been said, which he made before you had said that you had noticed the thing and thus clarified your stance.rodeje25 wrote:Hold on a second!
I said after glabbit said that the girl was blind that i noticed that in the end and now there's a discussion about it? Going down that rabbit hole is indeed rather pointless.
Well, at least this banter fits the thread's name.
Re: randomness
But.. but..
Aw.
Aw.
Re: randomness
Well we can always go on with the discussion right? Sooooooooooo how many times in a year do you defragment your harddrive?Glabbit wrote:But.. but..
Aw.
Edit: i'm going to take on the steam forums..... Wish me luck..... I'm gonna need it....
edit edit: nevermind, too boring.
edit edit edit: does anyone know where i can find a rigged wolf model for free? i wanna animate it and send it to 22cans to show them what i'm capable of and help them by animating the wolves for their game godus. (i'll be posting my progress here and feedback is more than welcome).
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Re: randomness
Wolfenstein: TNO's soundtrack was under-appreciated as fuck.
Re: randomness
That won't work.rodeje25 wrote:edit edit edit: does anyone know where i can find a rigged wolf model for free? i wanna animate it and send it to 22cans to show them what i'm capable of and help them by animating the wolves for their game godus. (i'll be posting my progress here and feedback is more than welcome).
What you need to do is get hired. Or, get an internship, which also costs them quite a bit of money and is somewhat of a risk. It'd be better if you were good enough to get hired. And you have competition.
http://vimeo.com/125112405
This one? It's the homework for the animal & creature masterclass from Animation Mentor. Maybe Yves Ruprecht is on the top of his class - but then, maybe not.
What you want to do is to make a demo reel. Animation demo reel with your complete, finished animations, your best work. Then, once you have that, you can send that to various studios and ask for a job or for an internship. Besides game studios, you could try advertising agencies and such.
Since you're relatively new, you can't choose the exact thing you want to do. Wolf rig? That's very specific. I suggest starting with character animation, first, because good human rigs are much easier to find.
Then, for your demo reel, assuming you're aiming at game companies, make a walk cycle, a run cycle, an attack animation, a "getting hit" animation, and death animation.
Then, make the same ones, but make it a different character. If the first one was a stealthy ninja, the second one is a strong boxer.
You only need minimal changes to the character model — if the ninja has a knife, the boxer has boxing gloves. A gentleman would have a top hat and moustache. The rest you should be able to communicate through the animation.
Re: randomness
I object to your restrictive classification! (Stereotipalisation! Stereotypation? Stereotyping. That sounds way less fun.)Endoperez wrote:A gentleman would have a top hat and moustache.
Why would a 'gentleman' be a gentleman for his use of typical appearance tropes? What makes his ability to don a top hat an indication of his being learned or kind? What correlation is there with gentry, chivalry, and that choice or talent of facial hair?
A gentleman could just as easily have a bowler hat and sideburns.
And yes, before you ask, I am yet again poking fun.
Re: randomness
Making a gentleman that is recognized on the first glance and has a top hat and a monocle is an easy, lazy solution.
Bowler hats and sideburns come into play when we're talking about character design. There's all sorts of crazy ideas. I'm pretty bad at drawing characters, and so also at character design, but it always looks so fun and there's lots of fun things one could do.
I mean, look at the KNOTS in their neck - crazy stuff.
And then add in some context and action, and things get totally out of hand.
Hmm, makes me think of a possible game jam project - a silly fighting game where you get points for embarrassing your opponent (e.g. taking off his hat), but lose points for killing him or causing permanent damage (e.g. hitting his head too hard)?
Bowler hats and sideburns come into play when we're talking about character design. There's all sorts of crazy ideas. I'm pretty bad at drawing characters, and so also at character design, but it always looks so fun and there's lots of fun things one could do.
I mean, look at the KNOTS in their neck - crazy stuff.
And then add in some context and action, and things get totally out of hand.
Hmm, makes me think of a possible game jam project - a silly fighting game where you get points for embarrassing your opponent (e.g. taking off his hat), but lose points for killing him or causing permanent damage (e.g. hitting his head too hard)?
Re: randomness
Let me process everything for a sec.....
Now let me organize my arguments and get ready....
Okay you are waaaaaaaay overthinking this!
Mainly because they abandoned the wolves and are focusing on something else!
They wanted to bring back the wolves but that would take a long time so for me i guess there won't be a strict deadline.
They use the marmelade game engine aaaand i'm waay too loyal too leak stuff and i don't have viruses or malware or a pc (if you're talking about windows) i use bitdefender from time to time to scan my mac and since osx already has a solid security system of its own the chance that something would leak is a lot less than if i'd be using windows. Also everything is low polygon and talking about an internship or me getting hired as a 14/15 year old hobbyist (wanna be 22cans sidekick)? That's a joke!
And i don't think they will be really strict about it (again) they abandoned the wolves currently and i observed my own dog (a samoyed so not much different from a wolf) for like since we got him! The way he walks-jogs-runs and turns fascinated me actually! And the video you posted is for an aaa game. The animations in the game are quite simple (even the dancing animations) so i don't think they'll demand high quality animations and if they want to change a thing they can always do it themselves. Aaaaand again you were over thinking this.
Edit: see it as me baking cookies fir the biggest part and them putting the cherries on top! Wait i'm talking about a pie... Whatever, you get what i mean right?
Now let me organize my arguments and get ready....
Okay you are waaaaaaaay overthinking this!
Mainly because they abandoned the wolves and are focusing on something else!
They wanted to bring back the wolves but that would take a long time so for me i guess there won't be a strict deadline.
They use the marmelade game engine aaaand i'm waay too loyal too leak stuff and i don't have viruses or malware or a pc (if you're talking about windows) i use bitdefender from time to time to scan my mac and since osx already has a solid security system of its own the chance that something would leak is a lot less than if i'd be using windows. Also everything is low polygon and talking about an internship or me getting hired as a 14/15 year old hobbyist (wanna be 22cans sidekick)? That's a joke!
And i don't think they will be really strict about it (again) they abandoned the wolves currently and i observed my own dog (a samoyed so not much different from a wolf) for like since we got him! The way he walks-jogs-runs and turns fascinated me actually! And the video you posted is for an aaa game. The animations in the game are quite simple (even the dancing animations) so i don't think they'll demand high quality animations and if they want to change a thing they can always do it themselves. Aaaaand again you were over thinking this.
Edit: see it as me baking cookies fir the biggest part and them putting the cherries on top! Wait i'm talking about a pie... Whatever, you get what i mean right?
Re: randomness
It's a professional game project.rodeje25 wrote:i guess there won't be a strict deadline.
i'm waay too loyal too leak stuff
i don't have viruses or malware or a pc
i don't think they will be really strict about it
i don't think they'll demand high quality animations
There are deadlines.
This isn't a mod project.
This is Peter Molyneux, a long-time industry veteran, working on a big, well-known, hyped professional game project.
Even if you were as good as professional animators, accepting any sort of fan contributions without paying for it might be too risky for them — because abusing unpaid workforce on one's paid project is unethical, and might result in bad PR, which might result in less sales.
What you're asking for is impossible. It won't happen. Sorry.
You getting hired into the industry as soon as you're legally able to work is much more likely, which is why I recommended it. That's also so unlikely that it's probably not going to happen, but if you're going to work towards a dream, at least work towards a dream that has a chance of coming true.
Re: randomness
They had sidekicks (fans) who helped.
This professional product is taking a long time and will still take a long time.
As i see it now they will do the animals at the end of the game (horses, wolves etc).
Again you should see it as me baking the cake and them putting cherries on top.
But i get that you doubt that they will accept my help.
And asking is never wrong right?
If i didn't try i could miss a huge opportunity.
I'm even their sidekick q&a tester (i don't test their internal builds but i do test the dev builds they push out to steam but they do appreciate it)
This professional product is taking a long time and will still take a long time.
As i see it now they will do the animals at the end of the game (horses, wolves etc).
Again you should see it as me baking the cake and them putting cherries on top.
But i get that you doubt that they will accept my help.
And asking is never wrong right?
If i didn't try i could miss a huge opportunity.
I'm even their sidekick q&a tester (i don't test their internal builds but i do test the dev builds they push out to steam but they do appreciate it)
Re: randomness
rodeje25 wrote:They had sidekicks (fans) who helped.
Huh. That's surprising. I can't find any articles on that.
I understand Q&A and testing, giving feedback and offering ideas, but are you saying these sidekicks created actual content, like 'official mods' or something?
Well, it would fit the game, at least. Users = god-creators. Still, I find it a bit weird.
Re: randomness
Yes actual content creators and not mod creators.
I once tweeted them about it and they said that their sidekick hiring has been diminished but could come back at one point.
I once tweeted them about it and they said that their sidekick hiring has been diminished but could come back at one point.
Re: randomness
This sounds wonderfulEndoperez wrote:Hmm, makes me think of a possible game jam project - a silly fighting game where you get points for embarrassing your opponent (e.g. taking off his hat), but lose points for killing him or causing permanent damage (e.g. hitting his head too hard)?
Re: randomness
why would you even fight then? i mean not everyone loses his temper in a game where you insult each other.Glabbit wrote:This sounds wonderfulEndoperez wrote:Hmm, makes me think of a possible game jam project - a silly fighting game where you get points for embarrassing your opponent (e.g. taking off his hat), but lose points for killing him or causing permanent damage (e.g. hitting his head too hard)?