Heavy said it best:Endoperez wrote:Okay, so there might finally be The Last Guardian release...
randomness
-
- Posts: 1433
- Joined: Fri Aug 02, 2013 12:37 pm
- Location: I've lost all sense of direction, I'm quite concerned to be honest.
Re: randomness
-
- Posts: 2343
- Joined: Mon Jul 30, 2007 11:49 am
- Location: Island of Lugaru
Re: randomness
Fallout shelter looks interesting...
-
- Posts: 1433
- Joined: Fri Aug 02, 2013 12:37 pm
- Location: I've lost all sense of direction, I'm quite concerned to be honest.
Re: randomness
Probably one of the better mobile games I've seen. Not gonna bother with it though.rodeje25 wrote:Fallout shelter looks interesting...
Re: randomness
nevermind it sucks.Phoenixwarrior141 wrote:Probably one of the better mobile games I've seen. Not gonna bother with it though.rodeje25 wrote:Fallout shelter looks interesting...
i just thought of a steamlauncher!
-
- Posts: 2343
- Joined: Mon Jul 30, 2007 11:49 am
- Location: Island of Lugaru
Re: randomness
Clicking "close" on the single-window pop-up is "time consuming?" It takes all of three seconds. I think you're trying to solve a problem that doesn't exist. Also, when Steam is open, you can click on the icon in the system tray and it displays your 5 most recent launched games.
Re: randomness
and when you open steam? that takes a lot of time.Ragdollmaster wrote:Clicking "close" on the single-window pop-up is "time consuming?" It takes all of three seconds. I think you're trying to solve a problem that doesn't exist. Also, when Steam is open, you can click on the icon in the system tray and it displays your 5 most recent launched games.
-
- Posts: 1433
- Joined: Fri Aug 02, 2013 12:37 pm
- Location: I've lost all sense of direction, I'm quite concerned to be honest.
Re: randomness
Easy access is easy access.Ragdollmaster wrote:Clicking "close" on the single-window pop-up is "time consuming?" It takes all of three seconds. I think you're trying to solve a problem that doesn't exist. Also, when Steam is open, you can click on the icon in the system tray and it displays your 5 most recent launched games.
Though I can't say it's something needed.
-
- Posts: 63
- Joined: Sun May 20, 2012 10:46 pm
- Location: Canterlot, Equestria
Re: randomness
My favorite part of Fallout 4 is the dynamic features in the engine. There's no fucking way they could just pull some horseshit and reuse the same engine that they've been working with for the last three titles.
Great to see crafting and building taking the front seat, as well as being fleshed out properly. Hoping everything else follows suit and that it stays open to mods.
Great to see crafting and building taking the front seat, as well as being fleshed out properly. Hoping everything else follows suit and that it stays open to mods.
Re: randomness
Pretty sure that this is a modernized version of the Skyrim engine.
Mods like Frostfall had similar features where you could build stuff.
Mods like Frostfall had similar features where you could build stuff.
-
- Posts: 2343
- Joined: Mon Jul 30, 2007 11:49 am
- Location: Island of Lugaru
Re: randomness
Slightly updated version of the Creation Engine yes. Bethesda hasn't changed engines in a while. Skyrim's was just a leg up from the Oblivion/FO3 tier, which in turn were based on the Morrowind engine, which is a modified Quake 3 engine. Could be why their releases are buggy as shit, but what would I know?
Also, here's hoping they don't try to shoehorn paid mods into FO4. After the whole "oh whoops we shouldn't have done that with Skyrim, since it's an old game" debacle, I feel like they're just waiting for a new game to try it with.
Also, here's hoping they don't try to shoehorn paid mods into FO4. After the whole "oh whoops we shouldn't have done that with Skyrim, since it's an old game" debacle, I feel like they're just waiting for a new game to try it with.
-
- Posts: 1433
- Joined: Fri Aug 02, 2013 12:37 pm
- Location: I've lost all sense of direction, I'm quite concerned to be honest.
Re: randomness
I swear they showed off a platform that let modders host mods for Bethesda games somewhere.
Re: randomness
Never experienced an significant bugs in Skyrim and I played that game for longer than I like to admit.Ragdollmaster wrote:Could be why their releases are buggy as shit, but what would I know?
Sure, there were memory crashes occasionally, but the game wasn't exactly mean to be played with roughly 90 mods.
-
- Posts: 2343
- Joined: Mon Jul 30, 2007 11:49 am
- Location: Island of Lugaru
Re: randomness
There were plenty of glitches and bugs, they got patched over time. If you played from day one (or year one, more like), most people encountered them.
Also on the console versions (or at least PS3? I don't remember if it was both) Skyrim eventually became literally unplayable because the save files grew in size over time until they caused irreparable lag and crashing. I believe FONV had the same issue.
Re: randomness
now that is hilarious! as long as bugs don't interfere too much with gameplay (unless skate 3) and they're hilarious (skate 3) you need to let them in because sometimes you just laugh your ass off for real!Ragdollmaster wrote: