Suggestion: Rabbit Hearing
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- Gramps, Jr.
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How about when you stop for a moment, either use enhanced sound through your speakers (Stereo of course, I can't think of any computer that doesn't have it) or use slight ripples to your screen where sound is (Not in a separate mode, just on top of the normal view), or both. And have the enhanced sound be nice and echoey
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right bunny , i dunno bout enchanced actull sound i would find that Irritating personally, I personally would prefer a visual personification for any kind of "detection" game device.
but your ripple effect is basicly what i had in mind , imagine like a transparent shockwave coming from the location of a sound while in the "mode". I only use "mode" to describe the difference between running around and just standing there using the feature.
Then the transparent shockwave would be a different shape or color depending on how loud or regular the sound is, the closer the sound is the less transparent.
A close sound would be close to opaque, while a distant sound would be very transparent.
Then a violent or sudden sound would be a jagged shaped shockwave , while a softer sound like walking would be a flat shockwave.
rarr i need visual aid in describing this
but your ripple effect is basicly what i had in mind , imagine like a transparent shockwave coming from the location of a sound while in the "mode". I only use "mode" to describe the difference between running around and just standing there using the feature.
Then the transparent shockwave would be a different shape or color depending on how loud or regular the sound is, the closer the sound is the less transparent.
A close sound would be close to opaque, while a distant sound would be very transparent.
Then a violent or sudden sound would be a jagged shaped shockwave , while a softer sound like walking would be a flat shockwave.
rarr i need visual aid in describing this
So basically it's like when you get hit in an FPS game. They hit you from the front and there's a red indicator at the top of the screen. if they hit you from the right it's at the right.
only this time, things like a rock hitting the ground, a rabbit's foot hitting the ground, or a door closing etc. would make a ripple in that general direction.
only this time, things like a rock hitting the ground, a rabbit's foot hitting the ground, or a door closing etc. would make a ripple in that general direction.
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- Gramps, Jr.
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- Gramps, Jr.
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Meh, actually it's the opposite of what I said, but that's a good idea as well... makes more sense.
As for the Cor distortion... I don't know what Cor is... is it Corell Draw or something? I use a PC (it had all the good games... I grew up on one of those mac laptops though) and Dave is making the game of the PC so I assume that if there was a ripple effect then it would work for the PC.
As for the Cor distortion... I don't know what Cor is... is it Corell Draw or something? I use a PC (it had all the good games... I grew up on one of those mac laptops though) and Dave is making the game of the PC so I assume that if there was a ripple effect then it would work for the PC.
I'm not 100% sure how Core Image works/what it is, but I guess to develop
crossplatform effectivly you shouldn't or can't use platform specific stuff like Core Image.
It's a great idea, but only if it's a very small part of the game.
I mean so you don't get used to stopping all the time and listenening for
enemies... like with the X-Ray camera in Cold War.
crossplatform effectivly you shouldn't or can't use platform specific stuff like Core Image.
It's a great idea, but only if it's a very small part of the game.
I mean so you don't get used to stopping all the time and listenening for
enemies... like with the X-Ray camera in Cold War.
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- Gramps
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well, no if they did something like this , you wouldn't have to use it , it's a function. a replacement for the horrid creature that is minimaps.
also from the direction the discussion is going, the idea seems to me like it would automaticly activate when you wern't doing anything, and it wouldn't be In-your-face.
so no , not raped renegade.
also from the direction the discussion is going, the idea seems to me like it would automaticly activate when you wern't doing anything, and it wouldn't be In-your-face.
so no , not raped renegade.
You have to activate your hearing? That sounds worse than having a minimap, like toggling on a super power, otherwise known as ears. Having special effects for general things like hearing should be put as subtle animations instead, something that happens automatically whether you push a button or not, because you don't really need that ability and animations don't get in the way (such as ears pointing up in an alert phase, and ears settled down in calm state). And anybody you fight is going to be in your face fighting you, not hiding in some box where you have to hear them out and murder them.
Oh, and I don't think I get what you mean by having it automatically activate when you aren't doing anything. Something huge like sound ripples echoing across your screen every time you stand still doesn't seem very subtle to just be something you don't have to use.
Oh, and I don't think I get what you mean by having it automatically activate when you aren't doing anything. Something huge like sound ripples echoing across your screen every time you stand still doesn't seem very subtle to just be something you don't have to use.
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- Gramps
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I would've said Deus Ex because it came first, but yeah.MacWiggy wrote:Tru Dat. I like games like Psi-Ops, that have multiple solutions to each level.Renegade_Turner wrote:Let's not have one of those games where you are given a certain weapon/tool/vehicle for a level and then basically forced/raped into using it.