Overgrowth Weekly

Anything related to Wolfire Games and/or its products
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Silverfish
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Re: OGW Q&A with the developers

Post by Silverfish » Tue Jan 26, 2016 3:31 am

Here is the recording for OGW 107:

TheRetiredToast
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Re: OGW Q&A with the developers

Post by TheRetiredToast » Sat Jan 30, 2016 1:51 am

Hi I was just wondering if any of these features would be added to the game:

- Piggy backing bigger enemies for back-stabs though if you don't attack them quick enough they can throw you off

- Being able to make your own character for game modes other than campaign for example being able to change your gender, race, what clothing you wear and the colour of each piece, fur colour, eye colour, scars (missing an ear or a tail due to it being cut off and being blind in one eye ect.) and the style of your ears (for rabbits)

- Holding weapons can slow you down depending on how big they are

- More in-depth park our like being able to climb like in assassins creed

- Wildlife maybe

- LAN multiplayer

- Rabbit running like in lugaru

- Being able to pickup objects in the environment like rocks and sticks and use them as a distraction or weapon

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Silverfish
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Re: OGW Q&A with the developers

Post by Silverfish » Fri Feb 05, 2016 8:09 am

When we started with the Q&A and developer update sections on OGW, there had not been an update for the game for a long time, and OGW helped with that issue. Now there are more alpha updates, so the developer update section feels redundant. I also feel like the Q&A section isn't the best thing we could do, so I'm considering doing away with that as well and doing something else.

It would be great to get some feedback from those who do or would watch this show, what do you think about what's there right now? Do you have any thoughts or ideas about what we are doing or could do? Maybe my time should be spent on something else entirely?

Thank you for your feedback!

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Gyrth
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Re: OGW Q&A with the developers

Post by Gyrth » Fri Feb 05, 2016 11:20 am

I'd like to see the return of showcasing the community made mods. (if there were any posted) It's a real confidence boost to get feedback. And will result in more mods being made I think. And don't forget about the fan art! And maybe when you are talking about the new features that have been added show some screenshots. Or even better, have the game running and give a live demo.

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Constance
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Re: OGW Q&A with the developers

Post by Constance » Fri Feb 05, 2016 1:53 pm

Gyrth wrote:I'd like to see the return of showcasing the community made mods. (if there were any posted) It's a real confidence boost to get feedback. And will result in more mods being made I think. And don't forget about the fan art! And maybe when you are talking about the new features that have been added show some screenshots. Or even better, have the game running and give a live demo.
*cough* vroom vroom *cough*

nakedsquirrel
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Re: OGW Q&A with the developers

Post by nakedsquirrel » Sat Feb 06, 2016 2:10 pm

I just wanted to say I really like the art featured in the Alpha 216 and can't wait to see it implemented into the 3d game. It looks amazing!

wake
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Re: OGW Q&A with the developers

Post by wake » Sun Feb 07, 2016 6:37 am

Will you guys consider implementing your vcs into your tools, to make it easier for content creators to commit and upload content? Do you guys use any git hooks?

Maybe you could make the show more about showcasing what has been made and make proper sections.

Maybe Star Citizen transmissions could be an inspiration.

Start with ...

00:00 - Wolfire Splash Animation
00:30 – Intro
01:00 – News From... Overgrowth (What is your universe/island/world called?)
10:00 – Gameplay Video (Maybe from Youtube? Maybe make it during the week?)
14:00 – Interview with... David Rosen? Aubrey? Max? Lukas? Anton? etc?
28:00 – Showing a new area on the game select map
29:00 – Art Sneak Peek/Community Art

edit: You could make it like Dagsrevyen https://www.youtube.com/watch?v=qG5INVPyiXg

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Silverfish
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Re: OGW Q&A with the developers

Post by Silverfish » Sun Feb 07, 2016 11:46 am

Todays OGW is canceled.

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kibaoo
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Re: OGW Q&A with the developers

Post by kibaoo » Sun Feb 07, 2016 1:25 pm

Okay, i want my money back!

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Constance
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Re: OGW Q&A with the developers

Post by Constance » Sun Feb 14, 2016 2:06 pm

David: If you were to remake Lugaru, what would you change (aside from the three-SHIFT-wolves level)?

wake
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Re: OGW Q&A with the developers

Post by wake » Sun Feb 14, 2016 5:43 pm

What do you guys think of msys2? Do you have any thoughts on unifying your development environment?

wake
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Re: OGW Q&A with the developers

Post by wake » Tue Feb 23, 2016 7:06 pm

It is often said it is darkest before dawn. Your community has thawed and are looking forwards to release, which is feeling closer than ever. How do you feel about this?

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rodeje25
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Re: OGW Q&A with the developers

Post by rodeje25 » Mon Feb 29, 2016 11:23 pm

wake wrote:It is often said it is darkest before dawn. Your community has thawed and are looking forwards to release, which is feeling closer than ever. How do you feel about this?
How is it close to release? It's still in alpha.

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Silverfish
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Re: OGW Q&A with the developers

Post by Silverfish » Tue Mar 01, 2016 3:57 am

rodeje25 wrote:How is it close to release? It's still in alpha.
wake didn't write that it was close to release, he wrote that the release was feeling closer than ever.

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rodeje25
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Re: OGW Q&A with the developers

Post by rodeje25 » Thu Mar 03, 2016 1:42 am

Silverfish wrote:
rodeje25 wrote:How is it close to release? It's still in alpha.
wake didn't write that it was close to release, he wrote that the release was feeling closer than ever.
I see i misunderstood him. My sincere apologies.

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