Overgrwoth Custom Weapon Shading

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Blendahead
Posts: 10
Joined: Fri Aug 12, 2016 7:45 pm

Re: Overgrwoth Custom Weapon Shading

Post by Blendahead » Thu Nov 24, 2016 3:29 pm

Yeah i changed it to a tangent map

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Silverfish
Posts: 1451
Joined: Sun Oct 26, 2008 8:24 pm
Location: Sweden
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Re: Overgrwoth Custom Weapon Shading

Post by Silverfish » Sat Nov 26, 2016 7:42 pm

I'm not getting this issue when testing with a flat normal map on my end. My object .xml looks like this:

Code: Select all

<?xml version="1.0" ?>
<Object>
	<Model>Data/Custom/Blendahead/Models/Weapons/Lucille.obj</Model>
	<ColorMap>Data/Custom/Blendahead/Textures/Weapons/Lucille_diff.dds</ColorMap>
	<NormalMap>Data/Textures/blank_TS_white_n.tga</NormalMap>
	<SharpnessMap>Data/Custom/Blendahead/Textures/Weapons/Lucille_shrp.dds</SharpnessMap>
	<ShaderName>cubemap</ShaderName>
</Object>
Would you like to send me your tangent space normal map so I can take a look?

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