- I'm actually good at it.
- There's something akin to a body destruction engine.
- Slow motion fighting, where the slow motion actually has a huge impact on gameplay (you suck less).
- The insane skillcap. If you can dodge and block attacks right, you can take on 5 equally strong enemies, or many more much stronger enemies (wolves).
- Nothing is scripted. You are thrust into a level and left to your own devices.
- The vast number of forces involved in a fight in such a short time.
What really set Overgrowth apart from other games for you?
What really set Overgrowth apart from other games for you?
For me:
-
- Posts: 713
- Joined: Sat Apr 20, 2013 9:44 am
- Location: GerMany
Re: What really set Overgrowth apart from other games for yo
-having fockin blood marks on your weapons & blood dripping down the rabbit fur, slowly drying out. this brutal level of detail
-
- Posts: 1433
- Joined: Fri Aug 02, 2013 12:37 pm
- Location: I've lost all sense of direction, I'm quite concerned to be honest.
Re: What really set Overgrowth apart from other games for yo
This. Also the fact that I was getting into rabbit knife fights to begin with. I don't think I ever played a game where I could get into a knife fight with a rabbit.Thomason1005 wrote:-having fockin blood marks on your weapons & blood dripping down the rabbit fur, slowly drying out. this brutal level of detail
-
- Posts: 1
- Joined: Fri Oct 11, 2013 12:41 pm
Re: What really set Overgrowth apart from other games for yo
The combat just feels really solid. I can't really describe it. I guess it's a combination of the attacks, ragdoll, and sound.
-
- Posts: 2
- Joined: Fri Feb 17, 2017 2:42 am
Re: What really set Overgrowth apart from other games for yo
- Good physics based combat games are rare.
- Ragdolls
- Tight combat mechanics
Re: What really set Overgrowth apart from other games for yo
Davids vision! The alpha videos that tell what the author wants the game to be. That feels, to me, like a story telling platform! I have also loved watching the game get better, and worse, over time. I hope that the new devs watch all of the early alpha videos, and that David keeps a strong rein and finishes features before releasing new ones. A la my second favorite alpha elite:dangerous which cant finish a basic before a new release! karate rabbits whats not to love!!