This would not have happened if you read the bold part in the first post. Or any of the last posts. You will have to reinstall or try the Steam repair thing.hgmaniac29 wrote:I'm trying to download this mod but its made me not able to play any maps even after I've uninstalled it! Very dissapointed.
Last's Blood Mod / no death mod
Re: Last's Blood Mod / no death mod
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Re: Last's Blood Mod / no death mod
Okay here the minimal progress I've sadly made:
Dug through many a C++ how-to's
Asked for help from programming cousin (who refuses to help because who knows why)
Accidentally learned how to program java things because I FORGET IT WAS C++ YWGEJWEIKUBIWEF
Small case of temporary amnesia
Booted up the game today and found all my previously installed mods were now gone because updates.
I'm just going to have to stalk this thread now and hope someone who can stay on one track will figure out this mess of a mod.
Good luck!
Dug through many a C++ how-to's
Asked for help from programming cousin (who refuses to help because who knows why)
Accidentally learned how to program java things because I FORGET IT WAS C++ YWGEJWEIKUBIWEF
Small case of temporary amnesia
Booted up the game today and found all my previously installed mods were now gone because updates.
I'm just going to have to stalk this thread now and hope someone who can stay on one track will figure out this mess of a mod.
Good luck!
Re: Last's Blood Mod / no death mod
I know I posted a response here linking to my thread. Whoever deleted it, please at least tell me why. Censorship is uncool, let alone censorship without an explanation.
Cautiously, I'll link it again: my post trying to raise awareness for the flying mod. Just in case anyone comes here looking for answers.
viewtopic.php?f=2&t=39189&p=242252#p242252
Cautiously, I'll link it again: my post trying to raise awareness for the flying mod. Just in case anyone comes here looking for answers.
viewtopic.php?f=2&t=39189&p=242252#p242252
Re: Last's Blood Mod / no death mod
Unfortunately, no one deleted your post. The server crashed, and the hosting company was only able to recover the system from two days before the crash, so we lost 2 days worth of posts.Wormwood wrote:I know I posted a response here linking to my thread. Whoever deleted it, please at least tell me why. Censorship is uncool, let alone censorship without an explanation.
Cautiously, I'll link it again: my post trying to raise awareness for the flying mod. Just in case anyone comes here looking for answers.
viewtopic.php?f=2&t=39189&p=242252#p242252
Re: Last's Blood Mod / no death mod
Sorry, I jumped to a crude conclusion. I've had some crappy experiences with mods on a subreddit I frequent, so I've been conditioned to assume the worst. My apologies.Anton wrote:Unfortunately, no one deleted your post. The server crashed, and the hosting company was only able to recover the system from two days before the crash, so we lost 2 days worth of posts.Wormwood wrote:I know I posted a response here linking to my thread. Whoever deleted it, please at least tell me why. Censorship is uncool, let alone censorship without an explanation.
Cautiously, I'll link it again: my post trying to raise awareness for the flying mod. Just in case anyone comes here looking for answers.
viewtopic.php?f=2&t=39189&p=242252#p242252
Thanks for the info.
Re: Last's Blood Mod / no death mod
No worries, I can imagine how frustrating it would feel to have posts deleted arbitrarily like that. Hope we can leave you with a better experience.Wormwood wrote:Sorry, I jumped to a crude conclusion. I've had some crappy experiences with mods on a subreddit I frequent, so I've been conditioned to assume the worst. My apologies.Anton wrote:Unfortunately, no one deleted your post. The server crashed, and the hosting company was only able to recover the system from two days before the crash, so we lost 2 days worth of posts.Wormwood wrote:I know I posted a response here linking to my thread. Whoever deleted it, please at least tell me why. Censorship is uncool, let alone censorship without an explanation.
Cautiously, I'll link it again: my post trying to raise awareness for the flying mod. Just in case anyone comes here looking for answers.
viewtopic.php?f=2&t=39189&p=242252#p242252
Thanks for the info.
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Re: Last's Blood Mod / no death mod
So I'm guessing that this mod is pretty much dead now? Since its been a long time and even with the effort of a few different people it seems like this mod is unsaveable
Re: Last's Blood Mod / no death mod
You're always free to try.surviver4321 wrote:So I'm guessing that this mod is pretty much dead now? Since its been a long time and even with the effort of a few different people it seems like this mod is unsaveable
I don't think it's unsaveable at all. Singling out the modified code and integrating it into the current scripts would just be very time consuming. Notepad++ has a compare plugin that can help, but it would still not be a quick process.
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Re: Last's Blood Mod / no death mod
I would try if I knew anything about code :p Modelling is more my area so it kinda sucks I can't contribute anything to the effortEPR89 wrote:You're always free to try.surviver4321 wrote:So I'm guessing that this mod is pretty much dead now? Since its been a long time and even with the effort of a few different people it seems like this mod is unsaveable
I don't think it's unsaveable at all. Singling out the modified code and integrating it into the current scripts would just be very time consuming. Notepad++ has a compare plugin that can help, but it would still not be a quick process.
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Re: Last's Blood Mod / no death mod
So I decided to see if I can update the current code with the mod changes and essentially ran into the same errors as you despite being in a227 now.Anton wrote:So, I gave updating this another shot, and I've come down to a relatively small number of problems (most of which look like they are the same issue…)
So, the first main issue is that the tilt_modifier seems to be vec3 and needs to be float (Or, somehow the setting for the parameter has been set wrong…) There have been quite a few changes to movement.
These are the "only" errors I'm getting at this moment: I also noticed that the way the head movement works has been updated, which broke a portion of that while flying. These are the portions that changed:Code: Select all
Broke Head Look in Air a209: eye_look_target = this_mo.position + camera.GetFacing() * 100.0f; } else { if(look_target.type == _none){ eye_look_target = random_look_target; } else if(look_target.type == _character){ vec3 target_pos = ReadCharacterID(look_target.id).rigged_object().GetAvgIKChainPos("head"); eye_look_target = target_pos; } } } a207: dir_flat.y = 0.0f; target_head_dir = mix(dir_flat, normalize(dir_flat), 0.5f); target_head_dir.y = camera.GetFacing().y * 0.4f; if(!on_ground){ target_head_dir = mix(target_head_dir, this_mo.GetFacing(), 0.5f); } target_head_dir = normalize(target_head_dir); look_inertia = 0.8f; } else { if(look_target.type == _none){ target_head_dir = random_look_dir; } else if(look_target.type == _character){ vec3 target_pos = ReadCharacterID(look_target.id).rigged_object().GetAvgIKChainPos("head"); target_head_dir = normalize(target_pos - this_mo.rigged_object().GetAvgIKChainPos("head")); } look_inertia = 0.9f; } } flying_mod: dir_flat.y = 0.0f; target_head_dir = mix(dir_flat, normalize(dir_flat), 0.5f); target_head_dir.y = camera.GetFacing().y * 0.4f; //FLYING MOD - disable head looking away from camera in air /* if(!on_ground){ target_head_dir = mix(target_head_dir, this_mo.GetFacing(), 0.5f); } */ target_head_dir = normalize(target_head_dir); look_inertia = 0.8f; } else { if(look_target.type == _none){ target_head_dir = random_look_dir; } else if(look_target.type == _character){ vec3 target_pos = ReadCharacterID(look_target.id).rigged_object().GetAvgIKChainPos("head"); target_head_dir = normalize(target_pos - this_mo.rigged_object().GetAvgIKChainPos("head")); } look_inertia = 0.9f; } }
If anyone is brave enough to try and resolve these last remaining issues, we might be able to get this working again…
I spent about an hour and a half doing this so I am getting quite tired trying to read this code. Unsure at the moment what the problem actually is, hopefully we can figure this out eventually?
I attached the files that are actually vanilla files updated. I didn't include the files that are completely new from the mod pack itself.
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Re: Last's Blood Mod / no death mod
I (more or less) fixed the mod days ago, I felt that something was still missing somehow, but I was able to fix the tackle mod, the no-death mod and also the blood mod (this one with bugs). It even had slow motion when the rabbit attacked as the original. But it was unstable and had some weird whistle sound on the background, at least it proves it can be fixed. Since then I think I lost the files (and aschar has changed in the game since then) but it proves its possible to fix it.
It can be done by comparing the differences between the 2 old script files and then adapting those differences on the new script files of the game. Vscode has a useful tool for this.
On the other hand It is too dependent of the old OG GUI system and that is not easy to fix, and there is already 2 blood mods on the workshop that are very good.
It can be done by comparing the differences between the 2 old script files and then adapting those differences on the new script files of the game. Vscode has a useful tool for this.
On the other hand It is too dependent of the old OG GUI system and that is not easy to fix, and there is already 2 blood mods on the workshop that are very good.