Black shades 2.

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Lugaruman100
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Black shades 2.

Post by Lugaruman100 » Mon May 17, 2004 4:16 pm

Hey david when is the game going to be released?

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Post by David » Tue May 18, 2004 1:38 pm

At some point after Lugaru is released...

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Lugaruman100
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Post by Lugaruman100 » Tue May 18, 2004 2:44 pm

David wrote:At some point after Lugaru is released...
That's good to know. So is black shades going to have a look kind of like killzone or half life 2? I'm tempted to make concept art for black shades 2 but nothings official.

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Post by zip » Tue May 18, 2004 7:21 pm

Please, don't.

If Black Shades had a little more depth/interactivity and looked a little more like Lugaru it would rock even more :)

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Post by excalibur » Wed May 19, 2004 12:07 am

In black shades the only thing i wanted was a crosshair.

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Gwymold
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Post by Gwymold » Wed May 19, 2004 2:14 pm

It's supposedto be realistic. A crosshair isn't, except for maybe the sniper. And what about SOS? and PH?

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Post by Flickta » Sat May 22, 2004 1:59 pm

Sniping in BS is terrible... Yes, what about SOS?

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Post by David » Sat May 22, 2004 2:43 pm

Crouch to look through the scope... the Readme is there for a reason 8)

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Post by Flickta » Sun May 23, 2004 1:40 pm

David wrote:Crouch to look through the scope... the Readme is there for a reason 8)
But when you zoom while standing you find anything but the enemy in the crosshair. Why is it so? It is not in any way realistic. If you wish to stand on your knee upon spoting your enemy and shoot him, that is all right. But you'll definitely be looking at him with your second eye in order not to loose him out of sight. In BS you press whatever key is assigned to zooming and voila - your enemy is lost forever.

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Post by David » Sun May 23, 2004 2:10 pm

It takes half a second or so to find him once you look through your scope; I think that makes sense... it is only pointed in the wrong direction if your gun is pointed off in some weird way.

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Post by Flickta » Wed May 26, 2004 10:23 am

Perhaps you are right. But then, when four bad guys are coming from several directions, sniping takes too long. Running and punching them *to death* is actually easier!

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Post by Jeff » Wed May 26, 2004 12:07 pm

I think it would probably be better if you zoomed to the middle of the screen, rather than to where your gun is pointing. That is how it works in real life, anyways. Even though your gun might be pointed in some random direction, when you bring it up to look through the scope, you're looking more or less straight.

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Post by Lugaruman100 » Thu May 27, 2004 11:21 pm

Black shades 2 sould look like this. 8)

http://www.gametrailers.com/gt_vault/t_ ... _cam6.html

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Post by disc » Fri May 28, 2004 1:39 am

Wow, that's pretty amazing. Completely unrealistic for an indie game made by pretty much one guy, but, um, keep dreaming, man.

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Post by Flickta » Fri May 28, 2004 12:42 pm

disc wrote:Completely unrealistic for an indie game made by pretty much one guy...
Pretty much like watching this trailer on dialup. :cry:

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