Wolfire Development Blog - part 2!
Well if Lugaru 1 is any indication, I'm sure it won't be that hard to kill someone. Of course, there will be the players that reverse and dodge every single attack you throw at them. But once more people reach that standard, it will all be about tactical fighting. Getting everyone to fight smaller groups as a team to stop the enemy's counter reverses and such, should nullify instant Silb killings.
And especially since the way fighting is mapped out, strength in numbers should be the main victor because every attack is important, you can't just miss like in every other fighting game where you're just swinging around wildly until you get in the correct range and heading. By simply holding down the attack button, anyone can perform the same picture perfect attacks that will always hit unless the other player reacts and counters. And when they counter, someone else can interupt their counter with the same picture perfect attack, then there's nothing the enemy can do to get away.
It's awesome because no matter what you're doing, you can always be interupted with an attack. Lots of games have it so that when you grapple, you can't be attacked, or when you're getting knocked down, attacks just go through you. In Lugaru, enemies can actually fight together and not have to worry about getting in each other's way, you can count on everyone's attack being effective, and it's REALLY cool the way attacks are synchronized together, getting legsweeped from below and round housed kicked in the face at the same time... there's not much cooler than that.
And especially since the way fighting is mapped out, strength in numbers should be the main victor because every attack is important, you can't just miss like in every other fighting game where you're just swinging around wildly until you get in the correct range and heading. By simply holding down the attack button, anyone can perform the same picture perfect attacks that will always hit unless the other player reacts and counters. And when they counter, someone else can interupt their counter with the same picture perfect attack, then there's nothing the enemy can do to get away.
It's awesome because no matter what you're doing, you can always be interupted with an attack. Lots of games have it so that when you grapple, you can't be attacked, or when you're getting knocked down, attacks just go through you. In Lugaru, enemies can actually fight together and not have to worry about getting in each other's way, you can count on everyone's attack being effective, and it's REALLY cool the way attacks are synchronized together, getting legsweeped from below and round housed kicked in the face at the same time... there's not much cooler than that.
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- forom-muppat-yoda
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and if they had really uba strength... Oh i cant wait till there is a Mode called Dismemberment party... you toggle it one so finishing attacks can eviscerate, and make enemies fall to bits... imagine team work like in the before Example... Cyberh!ttler200 (random player name i cam across a long time ago) gets Pwnd. as he rag dolls from both attacks at the same time, He gets broken in half, making Endtrail pie for everyone!
Let's all team up against Silb and Beginner (and me when I go pro) >_>invertin wrote:When L2 comes out we should make an "All vrs Silb" server
2 (or three) vs. 74 (or 73)! *partyhat*
Hey, David, Henry or whoever.
How's the multiplayer going to work? Will there be one public, or many personal? or perhaps both? If you're going to have multiplayer modes as those other people are screaming so shamelessly for, I take it it will be many personal? Or perhaps both? Both would be kind of cool. Or at least one official server.
Just thinking about the pings.
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- Gramps, Jr.
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- Gramps, Jr.
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- official Wolfire heckler
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Why would it be LAN only? I don't think it's that difficult to implement performant netcode for this kind of game.
And lag doesn't necessarily make it unplayable, it's just annoying.
Come on, the same game with multiplayer, that's all. 45-125 ms reversal net-travelling time, should be fast enough for any human. Don't tell me that's too slow for you.
And lag doesn't necessarily make it unplayable, it's just annoying.
Wtf. What kind of game should that be? Turn-based fighting? Lu-Ga-Roh, the newest Magic The Gathering clone, with reversal moves you buy in the store and monsters you summon to crush your enemy?BunnyWithStick wrote:What you see isn't real time
Come on, the same game with multiplayer, that's all. 45-125 ms reversal net-travelling time, should be fast enough for any human. Don't tell me that's too slow for you.
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- Gramps, Jr.
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*Rabbit kicks rudel_ic into a nearby tree*rudel_ic wrote:Wtf. What kind of game should that be? Turn-based fighting?
What I mean is that you're seeing what will happen to other people in a few hundred milliseconds time, not seeing what everyone else is seeing and actually seeing that it takes a few hundred milliseconds for you to see what kind of action you just did.
Go play sauerbraten or cube or ActionCube or something, then you'll see what I mean.
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