Will Wolfire ever get Lugaru on consoles or handhelds?
Will Wolfire ever get Lugaru on consoles or handhelds?
I want to know if this will ever make it onto anything other than the pc. It would be so awesome to play lugaru as a next-gen game! Who agrees, who doesn't, and does anyone at wolfire want this to happen?
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- Gramps, Jr.
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- Location: New Zealand
The only reason you say this is because you're all PC gamers who don't like consoles! It would be good because then instead of having a shareware [otherwise known as not a full game but instead a smaller game that is not an official one] game we would have a game that could have awesome graphics, thousands of moves, levels, terrains, a ton of new editing tools, multiplayer online and console lan, and much more etc...
I think moving around would be waaay easier to do on a console like the 360 than with arrow keys. It's kind of redicules to have this good of a movement system and only have the controlls to allow a full run or a crouch walk. With a controller you would be able to get any speed from running to walking because you would have analog controllers.
Oh and there's really no harm with the camera being put on the analog as well because Lugaru does not require such accurate movements that you get from a mouse. Everything is context based, so a controller would work just fine.
Oh and there's really no harm with the camera being put on the analog as well because Lugaru does not require such accurate movements that you get from a mouse. Everything is context based, so a controller would work just fine.
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- Gramps, Jr.
- Posts: 4297
- Joined: Mon Dec 05, 2005 12:14 am
- Location: New Zealand
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- Gramps, Jr.
- Posts: 4297
- Joined: Mon Dec 05, 2005 12:14 am
- Location: New Zealand
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- official Wolfire heckler
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We've had a similar discussion somewhen.
To develop for consoles, you need a development kit. That's a console you can access with development tools to debug and stuff.
A development kit always goes with licensing fees.
SDL is not that common on consoles, so porting has to be done.
Consoles need new control interfaces, so recoding has to be done.
Some consoles just rely on CDs, that also would have to be taken care of.
These are just some of the problems that usually make indy devs decide not to code for consoles.
There's this new Microsoft development approach that lets indy devs develop for the XBOX360 in C# on a PC and deploy it on an ordinary console on-the-fly, but this also is tied to licensing fees if you intend to make money out of your game.
Now, if you have to pay a licensing fee, that's an additional financial risk for the developer. That's a scary thing if you're not a big company.
To develop for consoles, you need a development kit. That's a console you can access with development tools to debug and stuff.
A development kit always goes with licensing fees.
SDL is not that common on consoles, so porting has to be done.
Consoles need new control interfaces, so recoding has to be done.
Some consoles just rely on CDs, that also would have to be taken care of.
These are just some of the problems that usually make indy devs decide not to code for consoles.
There's this new Microsoft development approach that lets indy devs develop for the XBOX360 in C# on a PC and deploy it on an ordinary console on-the-fly, but this also is tied to licensing fees if you intend to make money out of your game.
Now, if you have to pay a licensing fee, that's an additional financial risk for the developer. That's a scary thing if you're not a big company.