SOS+Lugaru=Shiny Bunnies?
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SOS+Lugaru=Shiny Bunnies?
From what I've seen between SOS and Lugaru, they seem to share the same engine. (Though this has been said as well.) Doesn't this mean that Lugaru supports cubemapped models?
That would open up so many new possibilities. You could cubemap the blocks and have a metal world, or do it to T, to give the impression of a fully armored warrior.
Any insight? Is this possible, or even worth it?
That would open up so many new possibilities. You could cubemap the blocks and have a metal world, or do it to T, to give the impression of a fully armored warrior.
Any insight? Is this possible, or even worth it?
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Well, Lugaru and SOS use the same engine, don't they? So this could mean that some of the things supported in SOS are supported in Lugaru. If not cupemapping, maybe something else.
Edit: I realize that David probably spiffed it up a bit, but it could still happen, right?right?I want shiny rocks and blocks and bunnies!
Edit: I realize that David probably spiffed it up a bit, but it could still happen, right?right?I want shiny rocks and blocks and bunnies!
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@zat: A cubemap is when you apply a certain kind of texture that acts as faux specularity. An object with a cubemap appears shiny when it really just has a specially treated texture over it that moves to stay oriented to its original position.
In this picture, the chief's visor looks shiny because of the cubemap applied onto it.
In SOS, the robots had a cubemap on them to make them seem shiny.
It would be cool to see this on some stuff in Lugaru.
@Crill: The file is still up; It's hosted at http://www.wolfire.com/SOS.sit;I'm downloading it right now.
In this picture, the chief's visor looks shiny because of the cubemap applied onto it.
In SOS, the robots had a cubemap on them to make them seem shiny.
It would be cool to see this on some stuff in Lugaru.
@Crill: The file is still up; It's hosted at http://www.wolfire.com/SOS.sit;I'm downloading it right now.
They must have fixed it, I bet temple works too now (don't have time to check).»StaffShock« wrote:@Crill: The file is still up; It's hosted at http://www.wolfire.com/SOS.sit;I'm downloading it right now.
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Hmmm... Yeah, you're right, I don't really know what I'm talking about, but I do know that this is what David used to make the robots look reflective. Dang, I hope...rudel_ic wrote:You're talking about cubic reflection mapping. Cube mapping itself is just mapping textures onto the surface of a cube. Cubic reflection mapping is mapping textures onto the surface of a cube and taking the result as a reference value for orthogonal light rays.
Edit: Lol crill, you stole my spot You posted while I was posting.
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- Gramps, Jr.
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