Anything related to Wolfire Games and/or its products
-
Touque Guy
- Posts: 8
- Joined: Sun Feb 15, 2004 6:03 pm
-
Contact:
Post
by Touque Guy » Thu Aug 05, 2004 1:03 am
I'm hacking together a "mod" for Black Shades called Invasion. It will basically replace the idea of assassins and zombies with aliens, all types of aliens.
This is pretty much a total conversion. Only a couple weapons (pistol, shotgun) will stay.
I don't have any information other than this at the moment, because I am waiting for the OS X source to be emailed to me.
-
Lugaruman100
- The wolfire forum member with no title.
- Posts: 749
- Joined: Fri Jan 30, 2004 9:40 pm
Post
by Lugaruman100 » Thu Aug 05, 2004 2:53 pm
Very cool. Will this game have the same graphics as black shades or are you going to inprove it?
-
Touque Guy
- Posts: 8
- Joined: Sun Feb 15, 2004 6:03 pm
-
Contact:
Post
by Touque Guy » Thu Aug 05, 2004 4:26 pm
Well I might as well try some new models of people. Maybe I'll just use the ones from Soul Of Steel. But definitely improved graphics for aliens.
-
Lugaruman100
- The wolfire forum member with no title.
- Posts: 749
- Joined: Fri Jan 30, 2004 9:40 pm
Post
by Lugaruman100 » Thu Aug 05, 2004 5:31 pm
What about the backrounds. Are there any trees or hill's. Or are there just citys and stuff?
-
Touque Guy
- Posts: 8
- Joined: Sun Feb 15, 2004 6:03 pm
-
Contact:
Post
by Touque Guy » Thu Aug 05, 2004 6:07 pm
It will retain the original city setting, seeing as how it is built into the game.
-
zip
- lugaruguru
- Posts: 1820
- Joined: Mon Jan 26, 2004 12:39 pm
- Location: USA, Missouri
-
Contact:
Post
by zip » Thu Aug 05, 2004 6:28 pm
I don't think the SOS models are compatable because the bone structure wouldn't match the animation data... and the rendering engine may not even be compatable.
-
excalibur
- are we there yet?
- Posts: 244
- Joined: Sat Feb 07, 2004 12:14 pm
- Location: Somewhere on earth... If you look long enough you will find me. Might take a while
Post
by excalibur » Sat Aug 07, 2004 9:00 am
either way that is cool.
-
Touque Guy
- Posts: 8
- Joined: Sun Feb 15, 2004 6:03 pm
-
Contact:
Post
by Touque Guy » Sat Aug 07, 2004 6:50 pm
zip wrote:I don't think the SOS models are compatable because the bone structure wouldn't match the animation data... and the rendering engine may not even be compatable.
Well what if I made a new skeleton for the new aliens?
-
zip
- lugaruguru
- Posts: 1820
- Joined: Mon Jan 26, 2004 12:39 pm
- Location: USA, Missouri
-
Contact:
Post
by zip » Sun Aug 08, 2004 12:11 pm
I think it would require propriety Wolfire tools.. ask david maybe he would let you use them.
-
Razor7
- Posts: 93
- Joined: Tue Aug 31, 2004 9:03 pm
-
Contact:
Post
by Razor7 » Thu Oct 21, 2004 8:49 pm
Touque Guy wrote:I'm hacking together a "mod" for Black Shades called Invasion..
well? whatever happened to the development of this? I would love to see this in action, any screenshots or anything?
#HM#Razor7
-
zip
- lugaruguru
- Posts: 1820
- Joined: Mon Jan 26, 2004 12:39 pm
- Location: USA, Missouri
-
Contact:
Post
by zip » Thu Oct 21, 2004 9:38 pm
It seems that the "mod" is pretty much "dead".
-
Razor7
- Posts: 93
- Joined: Tue Aug 31, 2004 9:03 pm
-
Contact:
Post
by Razor7 » Tue Nov 23, 2004 9:55 pm
poop
-
The Spoon
- Posts: 55
- Joined: Thu Dec 09, 2004 11:51 pm
- Location: 2004
Post
by The Spoon » Fri Dec 10, 2004 1:04 pm
Razor7 wrote:poop
Right, seeing this seems to be rather dead, do you think you could dispose of the corpse, David?
Edit: or at least lock it away?
-
Nayr
- wicked bad-ass title
- Posts: 643
- Joined: Wed Jul 07, 2004 9:35 am
Post
by Nayr » Wed Dec 15, 2004 8:37 pm
1) stop beating a dead horse
2) the sos models aren't compatible. Two very different game enginges.