My game prototype

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Sargon
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My game prototype

Post by Sargon » Mon Aug 13, 2007 7:05 am

Edit: Fixed a few problem, one of them was a problem with the input device. This problem would produce the error message "A Null directX interface was accessed".
It is possible that direct input does not recognize properly the keyboard or mouse, and then it will run the game but you will be unable to control the character.
Also I made the left swing easier to hit with.

Edit: There was a slight problem that the game looked for a joystick, and if you didnt have one it would report an error. So I updated the download.
Also, if you get an error please press the button that ends email, it will send me the error with memory.dmp file which helps locate where the error occuerd in the code. You can send the memory.dmp manually to oferstu a yahoo dot com.


I have abandoned my last project which was a space ships game, due to the fact that after I played the AI I figured the game play isnt fun enough.
Since you said it was ok to talk about my previous game, I thought it would be ok to post about my new game.
I have created a prototype to test the game play, it is has mock up graphics, and mock up gameplay and it is nothing much.
But still I tested small gameplay element with it and I wanted you to tell me what you think and give me your professional opinion,
if you don't mind to spend a little time.
The game will feature medieval battles, so the prototype tests some sword fighting.
The AI is pretty stupid, but it does the work for now. I might improove the prototype AI to further test it.
You move with the keyboard, ASDW to move.
When the enemy is close you can kick him with spacebar.
The mouse aims your sword, a left swing is done with left mouse button and a right swing is done with right mouse button.
You also defend with your sword by aiming it against the opponents sword.
The prototype requires DirectX9 from feburary 2006 or later(other wise it will tell you a dll is missing).
It might also be slow on some older video cards due to the normal mapping. If it is too slow I will turn off the normal mapping.
The download will be available for a week (according to you send it):
http://www.savefile.com/files/973578

I have added a screenshot:
Image

Thank you very much.
Last edited by Sargon on Wed Aug 15, 2007 12:36 pm, edited 4 times in total.

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Zaphon
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Post by Zaphon » Mon Aug 13, 2007 10:37 am

That's fairly impressive. The normal mapped ground looks great.
The fighting is sort of strange, but it is a very early prototype.
Keep working on this, I think you'll end up with something awesome.

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Blorx
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Post by Blorx » Mon Aug 13, 2007 12:34 pm

Mac, Windows or both?

Sargon
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Post by Sargon » Mon Aug 13, 2007 1:46 pm

Only windows, sorry.

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Blorx
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Post by Blorx » Mon Aug 13, 2007 5:05 pm

well, good for me, bad for others

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Colicedus
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Post by Colicedus » Mon Aug 13, 2007 9:01 pm

gee... My sister wont mind me filling up her Dedicated WOW computer up with Junk will she?

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Blorx
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Post by Blorx » Mon Aug 13, 2007 10:25 pm

no, she won't...SAVE YOUR SISTER FROM TEH EVIL WOW!!!! this is probably better anyways

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Colicedus
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Post by Colicedus » Mon Aug 13, 2007 10:59 pm

Too late, she use to do MC every night because she likes raiding.
She also says that FPS gives her motion sickness :roll:

I remember the days when me and sis use to talk about some of the greater games of the 90s, and then WOW happend :(

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Blorx
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Post by Blorx » Tue Aug 14, 2007 12:47 am

ok...FPS = motion sickness...wha?

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Colicedus
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Post by Colicedus » Tue Aug 14, 2007 1:52 am

Only game I ever got that from was SKYnet.

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invertin
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Post by invertin » Tue Aug 14, 2007 3:18 am

The last time I got motion sickness from a game was the first time I had a space battle on Battlefront 2.

Sargon
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Post by Sargon » Wed Aug 15, 2007 12:35 pm

Zaphon wrote:That's fairly impressive. The normal mapped ground looks great.
The fighting is sort of strange, but it is a very early prototype.
Keep working on this, I think you'll end up with something awesome.
Thank you,
The normal map is really standard stuff, nothing special about it.
I was told the fighting is a bit simple (and I intend to add more features to it), but what is strange about it.

I have uploaded an updated version which addressed several issues.
Also I changed the swings a bit. Before the change it was very hard to hit with a left swing, now it is more balanced.
http://www.savefile.com/files/973578

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Sage
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Post by Sage » Thu Aug 16, 2007 1:35 am

Mmm, interesting.

I have to point out some things.

What's going on? those bars at the bottom of the screen are health meters I assume. Also, when I die I don't actually die? I just can't swing my sword. Does kicking do anything? It's possible that it pushes them away but I can't tell.

One thing I would like to point out. If you look down all the way your view will turn upside down.

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Colicedus
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Post by Colicedus » Thu Aug 16, 2007 2:12 am

I had that happen to me in very UT game, lol

Sargon
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Post by Sargon » Thu Aug 16, 2007 2:36 am

Sage wrote:Mmm, interesting.

I have to point out some things.

What's going on? those bars at the bottom of the screen are health meters I assume. Also, when I die I don't actually die? I just can't swing my sword. Does kicking do anything? It's possible that it pushes them away but I can't tell.

One thing I would like to point out. If you look down all the way your view will turn upside down.
Remember this is just a prototype.
The bars are life meters. And nothing happens when you die.
You should be able to attack also after you die.
Kicking push away the enemy.
If you are close to the enemy you might be incapable to swing the sword, becuase your sword hits his sword and it absorbs your attack. That is why you need the kicking because the enemy always chase you and if you two get close then the fight is more difficult.
I know about the upside down view.

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