Destructable Enviorment? More Freedom?
Destructable Enviorment? More Freedom?
So will there be destructable enviorment? i always thought it would be cool if you can toss your enemies into things and have them break, and when i mean by "More Freedom?" when we perform a counter attack, will we be able to decide where we want to toss our enemies, or what move were going to do.
How many diffrent kinds of moves will there be? in lugaru 1, there were only a few moves and counters, i hope we see more in this one, and i hope they change depending on the angle and elevation of the enemy.
How many diffrent kinds of moves will there be? in lugaru 1, there were only a few moves and counters, i hope we see more in this one, and i hope they change depending on the angle and elevation of the enemy.
We've gotten some exposition on different ideas that will be implemented in the game, and I think you'll be able to see both more freedom and destructible environments. I'm not sure about the destructible environments though. I think you'll be able to break branches from trees and such, so if you throw a enemy at one, it might snap, or something to that extent.
The combat will definitively have more freedom though, even if David only includes half of his ideas.
The combat will definitively have more freedom though, even if David only includes half of his ideas.
Eh... soft-body physics doesn't necessarily mean destructible environments. In fact it could have more to do with things like clothes than anything.
I think I saw something a while ago about trees breaking, which of course spurred this bloodthirsty lot (not that that's a bad thing ) to suggest improvised weaponry. And there were various descriptions of whacking bunnies and wolves over the head with broken tree branches. And stabbing. And then I think Colicedus here mentioned improvising a chainsaw... and it got a little crazier than usual after that.
And I don't know how extensive the procedural physics are going to be, but if it's David we're talking about, the moves could very well change considerably depending on conditions.
I think I saw something a while ago about trees breaking, which of course spurred this bloodthirsty lot (not that that's a bad thing ) to suggest improvised weaponry. And there were various descriptions of whacking bunnies and wolves over the head with broken tree branches. And stabbing. And then I think Colicedus here mentioned improvising a chainsaw... and it got a little crazier than usual after that.
And I don't know how extensive the procedural physics are going to be, but if it's David we're talking about, the moves could very well change considerably depending on conditions.
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