Since you seem to be unable to make a point without insulting everyone, I can tell it's pointless arguing with you. So, for the sake of everyone else:
This is what I was commenting on. You know what, in reality, you can get shot once or twice - as long as you don't get hit anywhere critical - and with prompt attention survive with little no no averse affects. With modern body armour, this number can go up significantly. So a "Get-Shot-Once-And-You-Die" game is also unrealistic.And I don't mean challenging as in "Get-Shot-Once-And-You-Die" because that's just the fucking stupid kind of challenging.
You'd have to think more against realistic AI, and it would be far more enjoyable. Do you enjoy multiplayer more than singleplayer? That's because people react completely different, and you can tell the difference between a skilled player and someone who's only just started. AI is still predictable, even the most advanced. Players are unpredictable, but they have more weaknesses than AI. That's what I'm trying to get at.I mean challenging as in making you think about what you're going to do in certain situations, therefore making the game a more enjoyable experience.
Wait, wait, wait. So, you want AI that challenges you to think about how to beat it, yet you don't want AI that you can confuse? That doesn't make a lot of sense. If you 'beat' AI, without killing it, you usually either confuse or avoid it. Given the option, I'd rather throw the AI off the scent. It can still be made challenging.That would be time allocated to something which would be rather unfulfilling in relation to the time which has been spent on it, in my opinion. It'd be a kind of nice feature, but I'd rather that I was just playing against AI which challenges you to think about ways to beat it.Miyamoto Usagi wrote: At the same time, though, I think it'd be even funner if there were actually more things you could do to throw the enemy AI off. More weak and confusable AI makes for a more varied experience, as there's suddenly much more possibility in how to get through that next maze.